nickgildea / levenLinks
Complete source for my experimental voxel engine
☆114Updated 8 years ago
Alternatives and similar repositories for leven
Users that are interested in leven are comparing it to the libraries listed below
Sorting:
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆89Updated 8 years ago
- Automatic conservative mesh occluder generation by box filling☆129Updated 6 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆168Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Vulkan-based implementation of clouds from Decima Engine☆58Updated 7 years ago
- Experiment of global illumination in screen space☆89Updated 7 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- ☆140Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 9 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- Game Engine☆129Updated 6 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- ☆46Updated 6 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Updated 6 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- ☆87Updated 8 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- Experiment with generating clouds in real time on low end computer☆133Updated 6 years ago
- Lessons learnt from hunting jitter issues☆62Updated 8 years ago
- 3D graphics engine using OpenGL☆66Updated 7 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- ☆61Updated last month
- Order Independent Transparency via Linked List Sorting on GPU☆81Updated 5 years ago
- GLSL shader live-reloading☆69Updated 8 years ago