nickgildea / leven
Complete source for my experimental voxel engine
☆109Updated 7 years ago
Alternatives and similar repositories for leven:
Users that are interested in leven are comparing it to the libraries listed below
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆85Updated 7 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆160Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- ☆141Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- Vulkan-based implementation of clouds from Decima Engine☆51Updated 6 years ago
- 3D graphics engine using OpenGL☆66Updated 6 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 3 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Game Engine☆128Updated 6 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆293Updated 8 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆107Updated last year
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- An abstract graphics API library☆121Updated 5 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- Interactively Modifying Compressed Sparse Voxel Representations☆134Updated last year
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- ☆130Updated last year