weigert / MicroClimate
Tiny Climate Simulation
☆28Updated 4 years ago
Alternatives and similar repositories for MicroClimate:
Users that are interested in MicroClimate are comparing it to the libraries listed below
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆107Updated 4 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆77Updated 2 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆62Updated this week
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆74Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆50Updated 3 weeks ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆38Updated 4 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆22Updated 4 months ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆279Updated last year
- Implements a simple, readable naive surface nets algorithm☆64Updated 6 months ago
- Interactively Modifying Compressed Sparse Voxel Representations☆134Updated last year
- Large-Scale Stream Power Erosion☆38Updated 9 months ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated last month
- Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.☆43Updated last week
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 5 years ago
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆16Updated 2 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆162Updated last year
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago
- Hydraulic erosion simulation☆35Updated 4 years ago
- ☆20Updated 4 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Updated 5 years ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆101Updated 3 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆107Updated last year
- Voxel / ray tracing template for the blog posts.☆55Updated 8 months ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 10 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆32Updated this week
- Isosurface extraction using largely undiscovered techniques.☆138Updated 7 years ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆257Updated 2 weeks ago