Tiny Climate Simulation
☆29Aug 5, 2020Updated 6 years ago
Alternatives and similar repositories for MicroClimate
Users that are interested in MicroClimate are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- FV based Navier-Stokes / Transport Equation / Conservation Law Solver for Procedural World Simulation. Designed for CFD learning purposes…☆27Aug 5, 2020Updated 6 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆318Jun 11, 2023Updated 3 years ago
- A C++ library of useful functions for simulating worlds☆19Jul 29, 2026Updated last week
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆83May 3, 2023Updated 3 years ago
- Plugin to generate landscapes and oceans from the Unreal editor shader graph. Supports collisions, assets spawning, landscape layers. UE …☆24Sep 16, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Templates for commonly used GitHub actions steps☆13Dec 13, 2024Updated last year
- Implemented a NS solver using SIMPLE algorithm and solved the benchmark cavity problem. There are some small bugs that have to be fixed. …☆11Aug 21, 2020Updated 5 years ago
- Getting audio input via Microphone class in Unity.☆15Oct 6, 2014Updated 11 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- Testing a light Vulkan 1.3 abstraction for 2D games☆11May 16, 2026Updated 2 months ago
- ☆11Jun 28, 2016Updated 10 years ago
- ck2gen source☆13Mar 10, 2019Updated 7 years ago
- Library to extend default Bannerlord UI☆12Apr 30, 2020Updated 6 years ago
- Unreal Engine Plugin to import Sumo *.net.xml road networks☆12Mar 24, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- Breaking down timings on compilation, assembly reload and enter/exit Play Mode in the simplest way possible. Requires Unity 2019.3 and ne…☆23May 22, 2021Updated 5 years ago
- Source code for my retro video game, Toorum's Quest II running on The Box, Arduino based video game console.☆10Nov 23, 2013Updated 12 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆43Mar 18, 2026Updated 4 months ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆17May 6, 2013Updated 13 years ago
- Generate fantasy names in GDScript for roguelike game Ashgard Keep☆15Sep 17, 2019Updated 6 years ago
- JAX for Graphcore IPU (experimental)☆21Mar 12, 2024Updated 2 years ago
- micro editor plugin that provides zig fmt integration☆15Jul 1, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆14Sep 7, 2020Updated 5 years ago
- Modern OpenGL deferred rendering example☆40Sep 21, 2023Updated 2 years ago
- Real-time monocular depth estimation with Depth Anything ONNX and visualization with Unreal Engine☆13Feb 19, 2024Updated 2 years ago
- Z80 emulator for Zig☆12May 3, 2022Updated 4 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆12Jul 5, 2025Updated last year
- This is an attempt to make NR2003 open source.☆10Mar 25, 2026Updated 4 months ago
- Unreal Engine 5 playable simulation of aerospace vehicles, using JSBSIM. Following https://dev.epicgames.com/community/learning/tutorials…☆13Jul 27, 2026Updated 2 weeks ago
- Alien Engine is a Game Engine made by Víctor Segura Blanco and Oriol Capdevila Salinas, two studens from CITM University, Terrassa. Websi…☆15Feb 6, 2020Updated 6 years ago
- Skeletonide is a parallel implementation of Zhang-Suen morphological thinning algorithm written in Halide-lang. Use it for fast skeletoni…☆14Oct 21, 2020Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- TerraPrime is an advanced landscape automaterial and PCG toolkit for Unreal Engine 5.4+, designed to enhance terrain realism with seamles…☆17May 4, 2024Updated 2 years ago
- Machine learning- based solution to the problem of duplicity in the bug reports repository.☆10Dec 12, 2024Updated last year
- Beauty in design (formerly known as Freeform)☆11Oct 31, 2016Updated 9 years ago
- 将Protobuf结构转换为UE的结构体和枚举☆12Oct 13, 2023Updated 2 years ago
- Houdini procedural tool for creating rivers☆13Apr 6, 2023Updated 3 years ago
- Zig Llama2 implementation in WGSL with Mach backend.☆12Oct 4, 2023Updated 2 years ago
- A game with custom engine☆35Feb 14, 2021Updated 5 years ago