Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
☆314Jun 11, 2023Updated 3 years ago
Alternatives and similar repositories for SoilMachine
Users that are interested in SoilMachine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Procedural Hydrology / River / Lake Simulation☆715Mar 20, 2023Updated 3 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆81May 3, 2023Updated 3 years ago
- Tiny Climate Simulation☆29Aug 5, 2020Updated 5 years ago
- Procedural Plate Tectonics using Clustered Convection☆23Jul 24, 2022Updated 3 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆82Jun 12, 2026Updated 2 weeks ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆127Apr 20, 2020Updated 6 years ago
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,120Jul 31, 2024Updated last year
- Three Ways of Generating Terrain with Erosion Features☆936Nov 22, 2022Updated 3 years ago
- A desktop application for node-based procedural terrain generation.☆233Updated this week
- Large-Scale Stream Power Erosion☆51Jun 8, 2024Updated 2 years ago
- Tool for creating and editing realistic planetary scale heightmaps through simulating tectonics, erosion and climate processes in spheric…☆10Feb 15, 2023Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆87Feb 3, 2023Updated 3 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆55Jun 16, 2025Updated last year
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆12Sep 7, 2020Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- ☆1,034Jan 4, 2024Updated 2 years ago
- Cross Platform Professional Procedural Terrain Generation & Texturing Tool☆1,178Mar 14, 2025Updated last year
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆42Mar 25, 2025Updated last year
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆95Jun 3, 2023Updated 3 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆29Mar 28, 2022Updated 4 years ago
- ☆25Feb 16, 2021Updated 5 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Code associated with the research paper Kapp et al., "Data-driven Authoring of Large-scale Ecosystems"☆38Jan 12, 2021Updated 5 years ago
- Modular node graph based noise generation library using SIMD, C++17 and templates☆1,364Feb 25, 2026Updated 4 months ago
- A minimalist GUI to generate dune fields using cellular automaton.☆13Jul 13, 2023Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆42Mar 18, 2026Updated 3 months ago
- Interactive Erosion simulation in Web Browser☆312Apr 20, 2024Updated 2 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17May 20, 2022Updated 4 years ago
- A Procedural + Directed Game Art Generator☆38Jan 17, 2025Updated last year
- Chop 3D objects to meshlets☆453Nov 29, 2022Updated 3 years ago
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation☆54Jun 9, 2022Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆18Jul 7, 2022Updated 3 years ago
- Graphics prototyping framework☆38Apr 23, 2026Updated 2 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Dec 24, 2019Updated 6 years ago
- Terrain topology algorithms in Unity☆449Nov 23, 2021Updated 4 years ago
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆3,441Jun 21, 2026Updated last week
- Fast (er) implementation of dual contouring which avoids the octree☆169May 30, 2017Updated 9 years ago
- Source code + article about efficient ray casting against triangles for games☆15May 29, 2021Updated 5 years ago