weigert / SoilMachineLinks
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
☆297Updated 2 years ago
Alternatives and similar repositories for SoilMachine
Users that are interested in SoilMachine are comparing it to the libraries listed below
Sorting:
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆113Updated 5 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆83Updated 2 years ago
- Procedural Hydrology / River / Lake Simulation☆676Updated 2 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆74Updated 2 months ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆265Updated last month
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆186Updated last year
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 2 months ago
- Large-Scale Stream Power Erosion☆42Updated last year
- Code release for "Terrain Amplification using Multi-scale Erosion"☆25Updated last month
- Interactive Erosion simulation in Web Browser☆287Updated last year
- Implements a simple, readable naive surface nets algorithm☆69Updated last year
- Interactively Modifying Compressed Sparse Voxel Representations☆143Updated last year
- A desktop application for node-based procedural terrain generation.☆148Updated this week
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- A project testing and comparing various algorithms for creating isosurfaces.☆314Updated 8 years ago
- Tiny Climate Simulation☆28Updated 5 years ago
- Three Ways of Generating Terrain with Erosion Features☆884Updated 2 years ago
- Voxel / ray tracing template for the blog posts.☆59Updated last year
- Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!☆370Updated 4 years ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 7 months ago
- A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox fu…☆401Updated last month
- A high performance realtime CUDA voxel path tracer☆90Updated 6 months ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆165Updated last year
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- An implementation of Wave Function Collapse with a focus on performance.☆425Updated 10 months ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆147Updated 7 months ago
- Demo project for the large scale game component with CBTs☆161Updated last year
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆182Updated 8 months ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago