rigred / lithosphere-fork
Lithosphere GPU driven Terrain Generator
☆23Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for lithosphere-fork
- ☆57Updated 2 years ago
- ☆16Updated 7 years ago
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆46Updated 3 years ago
- procedural geometry for Ogre3D☆40Updated last year
- Vulkan-based implementation of clouds from Decima Engine☆48Updated 5 years ago
- Scape terrain editor☆52Updated 3 years ago
- Vulkan Renderer☆31Updated 9 months ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆23Updated 7 months ago
- Kapsul 3D modeler 1999-2002☆14Updated 6 years ago
- A procedural texture graphing tool☆42Updated 5 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆75Updated last year
- Blender with GLSL PBR viewport shader experiment☆39Updated 8 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆36Updated 2 weeks ago
- Fluid simulation☆16Updated 2 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 10 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆73Updated 4 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆57Updated 9 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆100Updated 4 years ago
- OpenGL 4 PBR engine☆27Updated 5 years ago
- Deferred PBR rendering engine for DirectX 11☆17Updated 7 years ago
- Terrain Generator with Erosion☆40Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- ☆18Updated 3 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆51Updated 5 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆18Updated last month
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆82Updated 4 years ago