Ono-Sendai / terraingenLinks
GPU Terrain generator and erosion simulator
☆40Updated 5 months ago
Alternatives and similar repositories for terraingen
Users that are interested in terraingen are comparing it to the libraries listed below
Sorting:
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆35Updated this week
- Kraut is a program to procedurally generate plants, especially trees.☆101Updated 4 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆82Updated 2 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆44Updated last year
- A Procedural + Directed Game Art Generator☆38Updated 5 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated 3 months ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated last month
- 128x128 sized icons of various game development things☆59Updated 2 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- Procedural Plate Tectonics using Clustered Convection☆22Updated 2 years ago
- Physics systems for flecs☆12Updated 2 weeks ago
- An attempt to recreate this tutorial: http://fire-face.com/personal/water/ in Godot☆24Updated 6 years ago
- RavEngine sample programs☆35Updated last month
- Tower defense game written in Flecs☆83Updated 2 weeks ago
- A desktop application for node-based procedural terrain generation.☆143Updated this week
- Experiment with generating clouds in real time on low end computer☆128Updated 5 years ago
- LibColony is a C++ (and JavaScript) library for task sheduling, perfect for colony simulation games like Rimworld or Dwarf Fortress. LibC…☆64Updated last year
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆31Updated 6 months ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆112Updated 5 years ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 5 months ago
- Open source game maps as OBJ files (useful for testing 3D engines)☆99Updated last year
- Sokol based rendering module for Flecs.☆34Updated 2 weeks ago
- Low Overhead C Interface for Vulkan managed by Flecs☆14Updated 2 years ago
- GameEngine for BeefLang☆10Updated 4 years ago
- ☆21Updated 4 years ago
- A C++ DLL project for the WaveFunctionCollapse algorithm, plus various interfaces for using it.☆20Updated last month
- Tiny Climate Simulation☆28Updated 4 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆71Updated 3 weeks ago
- A modern C++ (C++17) procedural generation tool based on @galaxykate's tracery☆16Updated 5 years ago