merrell42 / model-synthesisLinks
Model synthesis is a technique for generating 2D and 3D shapes from examples.
☆191Updated last year
Alternatives and similar repositories for model-synthesis
Users that are interested in model-synthesis are comparing it to the libraries listed below
Sorting:
- A procedural function that generates dendritic patterns and is locally computable.☆83Updated 2 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆298Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 3 months ago
- An implementation of Wave Function Collapse with a focus on performance.☆424Updated 11 months ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆165Updated last year
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆113Updated 5 years ago
- Voxel / ray tracing template for the blog posts.☆59Updated last year
- hexagonal grid relaxing☆144Updated 5 years ago
- Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.☆266Updated 2 months ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆211Updated 6 years ago
- Implements a simple, readable naive surface nets algorithm☆69Updated last year
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆76Updated 2 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆74Updated 3 months ago
- Interactively Modifying Compressed Sparse Voxel Representations☆145Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Fast 3d/4d divergence-free noise for shaders.☆49Updated 2 years ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 8 months ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- Data tables used in the Transvoxel Algorithm☆68Updated last year
- A project for testing rigid body solver algorithms☆203Updated 3 weeks ago
- Large-Scale Stream Power Erosion☆42Updated last year
- GPU Terrain generator and erosion simulator☆44Updated 8 months ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆86Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆144Updated 3 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆147Updated 7 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Performance testing sandbox for voxel graphics☆60Updated 6 years ago
- About math, programming and procedural generation☆127Updated 2 years ago