jbikker / voxpopuliLinks
Voxel / ray tracing template for the blog posts.
☆54Updated 11 months ago
Alternatives and similar repositories for voxpopuli
Users that are interested in voxpopuli are comparing it to the libraries listed below
Sorting:
- ☆84Updated last month
- Physically based renderer demo written using Vulkan.☆82Updated 6 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆83Updated this week
- ☆132Updated 2 years ago
- Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays☆59Updated 2 weeks ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- Vulkan triangle in ~380 lines of code☆62Updated 2 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆162Updated 2 months ago
- Voxel rendering experiments☆80Updated 3 months ago
- ☆31Updated last week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 4 months ago
- A flexible rendering engine for real-time graphics R&D☆23Updated last week
- Demo project for the large scale game component with CBTs☆149Updated 8 months ago
- Misc repository for certain GPU algorithms.☆40Updated last year
- 💡 Experimental real-time global illumination renderer 🦀☆73Updated last year
- A high performance realtime CUDA voxel path tracer☆85Updated 2 months ago
- Pathtraced Realtime Engine☆70Updated 2 months ago
- Testing various FBX file format parsing libraries☆54Updated 3 weeks ago
- Graphics experiments for fun☆62Updated 3 months ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated 10 months ago
- Mini Spin-X Library☆51Updated 6 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆110Updated 3 weeks ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆180Updated 4 months ago
- Rendertoy samples☆63Updated 3 years ago
- Diffuse Global Illumination☆29Updated last week
- Source code for the EON rough diffuse BRDF model☆33Updated 2 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆70Updated 6 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Interactive ray tracer made with Vulkan compute shader.☆59Updated 3 years ago