otto-link / HesiodLinks
A desktop application for node-based procedural terrain generation.
☆143Updated this week
Alternatives and similar repositories for Hesiod
Users that are interested in Hesiod are comparing it to the libraries listed below
Sorting:
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆35Updated this week
- Abstract Image Generator☆79Updated 4 months ago
- A procedural function that generates dendritic patterns and is locally computable.☆82Updated 2 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆101Updated 4 years ago
- A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored i…☆224Updated last week
- A fully featured desktop client for shadertoy☆103Updated 3 weeks ago
- Interactively Modifying Compressed Sparse Voxel Representations☆137Updated last year
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆292Updated 2 years ago
- A fully-fledged game made in Wicked Engine!☆25Updated last year
- An experimental game engine.☆175Updated 4 months ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated 3 months ago
- Voxel / ray tracing template for the blog posts.☆55Updated last year
- Experiment with generating clouds in real time on low end computer☆128Updated 5 years ago
- Vulkan Game-Engine Project☆59Updated last year
- Physically based rendering (PBR) for raylib☆112Updated 2 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆38Updated last week
- GPU Terrain generator and erosion simulator☆40Updated 5 months ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆53Updated 3 weeks ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆54Updated 5 months ago
- A portable C++ library for simulating hydraulic erosion.☆57Updated 5 months ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆112Updated 5 years ago
- 2D game engine and editor written in modern C++ and Vulkan☆68Updated last year
- C++/OpenGL 4.6 voxel game engine.☆109Updated 6 months ago
- Data tables used in the Transvoxel Algorithm☆65Updated last year
- ☆66Updated last month
- A flexible GLSL and HLSL shader editor and IDE.☆167Updated 3 weeks ago
- 🌠 Bloom Simulation Software for Windows☆133Updated 6 months ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆136Updated last year
- An OpenGL game engine with simple architecture and easy to understand codebase☆49Updated 7 months ago
- Simple CPU/GPU profiler with ImGui HUD☆79Updated last year