metal-by-example / metal-world-mapLinks
A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor
β69Updated 5 years ago
Alternatives and similar repositories for metal-world-map
Users that are interested in metal-world-map are comparing it to the libraries listed below
Sorting:
- β47Updated 5 years ago
- π¦ obj2usdz,Β convert .OBJ files to .USDZ on iOSβ67Updated 5 years ago
- Demonstrates using ARKit in iOS to apply metal shaders to real world surfacesβ94Updated 4 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.β25Updated 6 years ago
- A demonstration of using the ModelIO material system to render with MetalKitβ49Updated 5 years ago
- This is a project that recognizes shapes(Circle, line, triangle, rectangle) in 3D and regularize and visualize them back to 3Dβ18Updated 6 years ago
- Enhance ARKit with RoomPlan object detectionβ65Updated 3 years ago
- Basic examples of shaders in SceneKit + ARKitβ37Updated 6 years ago
- An Augmented Reality framework. Built on ARKit. Made with app developers in mind.β60Updated 5 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.β50Updated 2 years ago
- VisionOS metal with swift refactored from FullyImmersiveMetalβ33Updated 2 years ago
- A Basic Example Of Visualising Point Clouds In ARKitβ42Updated 7 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.β60Updated 6 years ago
- SwiftUI + SceneKit + Lidar = Goldβ18Updated 4 years ago
- Adding color to real-time scene reconstructionβ25Updated 4 years ago
- Prototype of a real-time visualization tool for ARKit sessionsβ126Updated 3 years ago
- SceneKit mesh deformed by a Metal compute shaderβ85Updated 7 years ago
- Scan with the LiDAR sensor and render with Metal, then create a custom SCNGeometry and texture it with the saved camera framesβ11Updated 4 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKitβ69Updated 3 years ago
- A collection of code that makes writing code with RealityKit easier.β21Updated last year
- A library that allows you to generate and update environment maps in real-time using the camera feed and ARKit's tracking capabilities.β97Updated 7 years ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiersβ27Updated 2 years ago
- A point-cloud made from 3d data with Metal.β162Updated 6 years ago
- Powered by RealityKit, Capturinator is a Mac app that turns photos of an object taken at multiple angles into 3D USDZ models.β40Updated last year
- Inverse Kinematics in SceneKit.β28Updated 6 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shadersβ55Updated 5 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump mapsβ26Updated 2 years ago
- A UIView which points at a RealityKit Entity from screenspaceβ50Updated 5 years ago
- An example app using Apple's new RealityKit frameworkβ110Updated 5 years ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)β15Updated 3 years ago