metal-by-example / metal-4-basicsLinks
Fundamentals of physically based rendering with Metal 4
☆21Updated 3 months ago
Alternatives and similar repositories for metal-4-basics
Users that are interested in metal-4-basics are comparing it to the libraries listed below
Sorting:
- A simple demonstration of Metal 3.0 mesh shaders☆54Updated 2 years ago
- A metal based game engine☆43Updated 4 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆33Updated 5 years ago
- Metal ray-tracer source code☆66Updated last year
- 🍏 Experimenting with new Metal 3 features☆17Updated 2 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆25Updated 5 years ago
- A wrapper for DXC and SPIRV-cross☆105Updated last month
- Playing with Metal☆47Updated 7 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- Misc repository for certain GPU algorithms.☆42Updated last year
- This is a collection of shaders written in HLSL using Evergine.☆40Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆19Updated last year
- ☆35Updated 2 years ago
- Source code repository for GPU Zen 3☆17Updated 7 months ago
- Ray Tracing in One Weekend with DXR☆13Updated last year
- A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS☆18Updated 7 years ago
- Metal Accelerated Ray Tracing☆52Updated 4 years ago
- ☆21Updated last year
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- A minimal metal application☆14Updated 4 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆30Updated last year
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 13 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆78Updated last year
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆60Updated 4 months ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Google Dawn/WebGPU fork☆12Updated 5 years ago
- A scene graph based framework for interactive 3D applications☆38Updated last week