Fundamentals of physically based rendering with Metal 4
☆33Jul 7, 2025Updated last year
Alternatives and similar repositories for metal-4-basics
Users that are interested in metal-4-basics are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Modern Metal 4 renderer☆25Jun 21, 2026Updated 3 months ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Apr 24, 2020Updated 6 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Jun 7, 2025Updated last year
- Visibility Deferred Rendering☆14Sep 11, 2024Updated 2 years ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆20Oct 6, 2024Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A demonstration of RealityKit's LowLevelMesh API☆107Mar 30, 2025Updated last year
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- A metal based game engine☆45Apr 28, 2021Updated 5 years ago
- "Learn Metal with C++" samples, ported to iOS☆207Jul 5, 2026Updated 3 months ago
- Metal examples using C++☆75Sep 8, 2026Updated last month
- A simple demonstration of Metal 3.0 mesh shaders☆59Mar 31, 2023Updated 3 years ago
- Can I create a stereoscopic/40PPD Metal renderer in RealityKit? Probably.☆18May 15, 2024Updated 2 years ago
- Type safety for Metal 🤘☆39Aug 24, 2026Updated last month
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Convert between images, pixel buffers and textures.☆15Aug 29, 2026Updated last month
- An implementation of the Slug text rasterization algorithm in Metal☆78Apr 5, 2026Updated 6 months ago
- Water simulation with OpenGL☆18Jan 20, 2025Updated last year
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆12Aug 31, 2023Updated 3 years ago
- Pre-built dependencies for LÖVE on Apple platforms.☆22Jul 25, 2026Updated 2 months ago
- Early-Z tester for DX12☆24May 5, 2025Updated last year
- An application to visualise the ray tracing process used in computer graphics☆22Jan 13, 2025Updated last year
- The Radeon Developer Panel (RDP) is a software tool that allows users to capture RGP profiles, RMV traces, RRA scenes, and RGD crash anal…☆22Oct 6, 2026Updated last week
- The sample code accompanying the Thirty Days of Metal article series on Medium☆148Nov 21, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Prototyping Vulkan engine☆20Mar 21, 2024Updated 2 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25May 28, 2026Updated 4 months ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆23Mar 10, 2025Updated last year
- Graphics and animations with the Apple Metal API☆162Jul 15, 2025Updated last year
- Simple Entity Component System in Swift 📦☆18Jan 13, 2022Updated 4 years ago
- Example project for a Hybrid iOS and Unreal Engine application☆14Sep 6, 2017Updated 9 years ago
- a proof of concept of using local websockets with Figma☆31May 30, 2023Updated 3 years ago
- SwiftUI view wrapper for MTKView.☆19Dec 18, 2023Updated 2 years ago
- ☆148Nov 12, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆58Mar 19, 2025Updated last year
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- ☆19Jun 21, 2021Updated 5 years ago
- Real hands for the VisionOS Simulator☆62Jan 1, 2024Updated 2 years ago
- Schema-aware JSON compression with millisecond lookups — cut transfer/storage while enabling exists /pos queries. (Demo + wheels; core is…☆25Feb 21, 2026Updated 7 months ago
- Team of Codex agents that collaborate through a spec-driven development process. Full Stack Developer parent orchestrates dynamically siz…☆88Oct 6, 2026Updated last week