aras-p / smol-atlas
2D rectangular bin packing with option for item removal
☆98Updated 6 months ago
Alternatives and similar repositories for smol-atlas:
Users that are interested in smol-atlas are comparing it to the libraries listed below
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Mini Spin-X Library☆48Updated 3 months ago
- STL whose aim is to compile fast, run fast, and be clear to read☆50Updated this week
- Yet another multiplatform C++ framework to make games☆73Updated this week
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- ☆130Updated last year
- Single header "no-allocation" KTX/DDS file reader☆116Updated 11 months ago
- ☆24Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- ☆61Updated last year
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated 2 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆80Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- ☆81Updated 6 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- Linear Memory Allocator for Games and Embedded Systems☆74Updated 2 years ago
- a collection of handle/id allocators☆20Updated last year
- SH for HLSL 2021☆222Updated 2 weeks ago
- Vulkan-based implementation of clouds from Decima Engine☆51Updated 6 years ago
- This is a list of game development resources I will be collecting☆56Updated 4 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆120Updated 5 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year