Void and cluster algorithm to go with my blog post
☆42Jun 2, 2025Updated 10 months ago
Alternatives and similar repositories for VoidAndCluster
Users that are interested in VoidAndCluster are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Jun 19, 2019Updated 6 years ago
- FraggingFree dhewm3 SDK☆10May 3, 2023Updated 2 years ago
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 4 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Jun 20, 2022Updated 3 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Dual Quaternions☆18Jan 30, 2019Updated 7 years ago
- ☆46Apr 22, 2021Updated 4 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆23Feb 16, 2016Updated 10 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 4 years ago
- Code-driven rendering playground; mostly defunct now☆54Jun 8, 2022Updated 3 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆87Apr 1, 2021Updated 5 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Running code from an OBJ file bypassing DLLs☆15Jul 8, 2017Updated 8 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Dec 9, 2022Updated 3 years ago
- 〰A little WebGL experiment☆17Jan 7, 2023Updated 3 years ago
- Blog post code☆14Dec 23, 2017Updated 8 years ago
- Experimentation framework for real-time light culling☆31Mar 27, 2026Updated 2 weeks ago
- Nanairo is a physically plausible spectral renderer.☆33Aug 31, 2019Updated 6 years ago
- ☆31Jul 18, 2024Updated last year
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆133Oct 21, 2025Updated 5 months ago
- Space partitioning structures visualization☆43Sep 21, 2022Updated 3 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Aug 27, 2021Updated 4 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- ☆117Aug 26, 2024Updated last year
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Jul 4, 2019Updated 6 years ago
- ☆11Nov 10, 2018Updated 7 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Graphical interface for uploading projects to itch.io☆41Sep 25, 2023Updated 2 years ago
- Source code for Makeshift by Logicoma☆47Jan 4, 2022Updated 4 years ago
- ☆30Jul 26, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- ☆29Oct 15, 2024Updated last year
- LZE enhancement for Z80☆14Jun 25, 2020Updated 5 years ago
- Colorschemes for Sup☆14Apr 24, 2014Updated 11 years ago
- A single file drop-in memory leak tracking solution for C++ on Windows☆27Apr 12, 2021Updated 4 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago