Atrix256 / VoidAndClusterLinks
Void and cluster algorithm to go with my blog post
☆38Updated 5 months ago
Alternatives and similar repositories for VoidAndCluster
Users that are interested in VoidAndCluster are comparing it to the libraries listed below
Sorting:
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆83Updated 4 years ago
- ☆49Updated 8 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Random projects that are ok to be public, like blog stuff☆119Updated 3 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- ☆83Updated 7 years ago
- Ray-tracing visual debugger☆27Updated 6 years ago
- ☆114Updated last year
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- ☆29Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- ☆33Updated 3 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆87Updated 5 years ago
- Tone Mapper☆73Updated 7 months ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- ☆72Updated 3 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Updated 7 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago