r-lyeh-archived / quantLinks
Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).
☆42Updated 10 years ago
Alternatives and similar repositories for quant
Users that are interested in quant are comparing it to the libraries listed below
Sorting:
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- ☆52Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- a collection of handle/id allocators☆20Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Graphics prototyping framework☆37Updated 2 weeks ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Updated 11 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- ☆29Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 3 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 3 weeks ago