r-lyeh-archived / quantLinks
Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).
☆42Updated 10 years ago
Alternatives and similar repositories for quant
Users that are interested in quant are comparing it to the libraries listed below
Sorting:
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- ☆51Updated 9 months ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- a collection of handle/id allocators☆20Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- ☆29Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 11 years ago