Quake II on Dx12
☆30Sep 2, 2021Updated 5 years ago
Alternatives and similar repositories for QuakeIIDXXII
Users that are interested in QuakeIIDXXII are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A small dx12 base program I use to test shaders and techniques☆52Jul 24, 2022Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Jul 4, 2021Updated 5 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆16May 11, 2024Updated 2 years ago
- Intel's Software Occlusion Culling demo with my modifications☆250Mar 26, 2013Updated 13 years ago
- Software rasterizer based on Larrabee's☆44Aug 8, 2016Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- ☆20Oct 19, 2018Updated 7 years ago
- GPT extension for VSCode☆29Jan 16, 2023Updated 3 years ago
- ☆16Feb 22, 2026Updated 7 months ago
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated last year
- ☆11Oct 23, 2020Updated 5 years ago
- Tangent space normal map blending via quaternion rotation☆31May 21, 2017Updated 9 years ago
- GameWorks cross-platform graphics API samples☆40Jun 3, 2016Updated 10 years ago
- Source code for the EON rough diffuse BRDF model☆51Aug 11, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based…☆12Dec 22, 2021Updated 4 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 10 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆41Nov 4, 2020Updated 5 years ago
- Demo code for the "Data Oriented Design for Object Oriented Programmers" talk.☆11Sep 17, 2020Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆20Sep 1, 2026Updated last month
- Assets for the NVIDA RTX Path Tracing SDK☆15Mar 19, 2024Updated 2 years ago
- ☆14Apr 30, 2026Updated 5 months ago
- Microsoft Game Stack Live post-show materials☆26Jun 12, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- a real-time SDF pathtracer☆21Jun 7, 2020Updated 6 years ago
- Debug heap useful for tracking down memory errors.☆26Nov 9, 2015Updated 10 years ago
- GLTF model viewer☆17Aug 10, 2020Updated 6 years ago
- C++ Node-based Synthesizer with MIDI support☆35Aug 4, 2021Updated 5 years ago
- Twist - node-based audio synthesizer☆145Jun 12, 2020Updated 6 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆90Feb 16, 2024Updated 2 years ago
- Experimental projects made with xygine☆11Mar 17, 2024Updated 2 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆949Aug 15, 2022Updated 4 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Mar 11, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆33Apr 24, 2021Updated 5 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 4 years ago
- Cross-platform, high-level C++11 library for creating GUIs in an SFML environment.☆11Jul 8, 2017Updated 9 years ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 3 years ago
- Clang plugin to enforce custom C++ feature restrictions☆30Sep 30, 2026Updated 2 weeks ago
- A simple and fast OpenDDL Parser☆33Jul 14, 2026Updated 3 months ago