Quake II on Dx12
☆31Sep 2, 2021Updated 4 years ago
Alternatives and similar repositories for QuakeIIDXXII
Users that are interested in QuakeIIDXXII are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A small dx12 base program I use to test shaders and techniques☆50Jul 24, 2022Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆86Jul 4, 2021Updated 4 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated 2 years ago
- ☆61Jan 3, 2026Updated 4 months ago
- Intel's Software Occlusion Culling demo with my modifications☆250Mar 26, 2013Updated 13 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Tangent space normal map blending via quaternion rotation☆31May 21, 2017Updated 9 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- ☆20Oct 19, 2018Updated 7 years ago
- GPT extension for VSCode☆29Jan 16, 2023Updated 3 years ago
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated last year
- GameWorks cross-platform graphics API samples☆38Jun 3, 2016Updated 9 years ago
- A puzzle game that uses Real-Time Ray Tracing (RTX) for gameplay and rendering. Implemented in Vulkan 1.2 using VK_KHR_ray_tracing, based…☆12Dec 22, 2021Updated 4 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆40Nov 4, 2020Updated 5 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆267Aug 27, 2021Updated 4 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆21May 10, 2025Updated last year
- Assets for the NVIDA RTX Path Tracing SDK☆13Mar 19, 2024Updated 2 years ago
- Source code for the EON rough diffuse BRDF model☆49Jan 20, 2026Updated 4 months ago
- Debug heap useful for tracking down memory errors.☆25Nov 9, 2015Updated 10 years ago
- ☆11Oct 23, 2020Updated 5 years ago
- GLTF model viewer☆17Aug 10, 2020Updated 5 years ago
- C++ Node-based Synthesizer with MIDI support☆35Aug 4, 2021Updated 4 years ago
- Experimental projects made with xygine☆11Mar 17, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 💡 Experimental real-time global illumination renderer 🦀☆83Feb 16, 2024Updated 2 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆940Aug 15, 2022Updated 3 years ago
- ☆14Apr 30, 2026Updated 3 weeks ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 3 years ago
- A lightweight Chromium extension that transparently strips out hidden watermark markers from ChatGPT outputs before they ever reach your …☆22Jul 9, 2025Updated 10 months ago
- Engine which enliven things - C++☆10Mar 11, 2025Updated last year
- Amateur 2D Game Engine written in C++ 14 & modern OpenGL with SDL2 and scripting in lua☆13Oct 27, 2018Updated 7 years ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 2 years ago
- Variable Rate Shading and Depth of Field☆99Jan 3, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Demo application - Volume rendering using ray casting algorithm☆14Dec 31, 2017Updated 8 years ago
- A simple and fast OpenDDL Parser☆33Aug 28, 2025Updated 8 months ago
- Source Code for the Korean version of Shader Programming Primer Book.☆23Nov 13, 2025Updated 6 months ago
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 7 years ago
- C++ code to handle PS3 joystick events on a Linux device with the intent of passing them off to a robot eventually.☆10Mar 24, 2017Updated 9 years ago
- My Utilities for Blender☆11Nov 6, 2022Updated 3 years ago