mccannd / Project-Marshmallow
Vulkan-based implementation of clouds from Decima Engine
☆51Updated 6 years ago
Alternatives and similar repositories for Project-Marshmallow:
Users that are interested in Project-Marshmallow are comparing it to the libraries listed below
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- ☆63Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Demo code for the compressed shadow maps project☆44Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- ☆130Updated 2 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- ☆97Updated 2 years ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Experiment of global illumination in screen space☆87Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- ☆21Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 9 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- Checkerboard rendering with Magnum and OpenGL☆43Updated 2 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago