Vulkan-based implementation of clouds from Decima Engine
☆61Dec 2, 2018Updated 7 years ago
Alternatives and similar repositories for Project-Marshmallow
Users that are interested in Project-Marshmallow are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆63May 2, 2018Updated 8 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆223Apr 1, 2019Updated 7 years ago
- CG resource☆40Jan 22, 2026Updated 8 months ago
- ☆12Mar 17, 2021Updated 5 years ago
- Experiment with generating clouds in real time on low end computer☆137Sep 21, 2019Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Unofficial update of Sean O'Neil's atmospheric scattering demo from GPU Gems 2☆12Mar 29, 2017Updated 9 years ago
- weighted blended order-independent transparency using Qt4.8 with OpenGL 2.1 or above☆12Feb 6, 2022Updated 4 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 5 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆36Nov 6, 2020Updated 5 years ago
- Kuramoto Model implementation on Unity3D☆14Dec 24, 2023Updated 2 years ago
- Spherical blue noise generator.☆17Jan 20, 2021Updated 5 years ago
- ☆107Dec 15, 2017Updated 8 years ago
- A code lab of unity3d☆13Jul 11, 2023Updated 3 years ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Dec 9, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Render preview☆11Jun 27, 2019Updated 7 years ago
- A signed distance function generator running inside Unity☆138May 20, 2018Updated 8 years ago
- TerraPrime is an advanced landscape automaterial and PCG toolkit for Unreal Engine 5.4+, designed to enhance terrain realism with seamles…☆18May 4, 2024Updated 2 years ago
- A Unity port of Brunetons improved atmospheric scattering☆381Jan 30, 2022Updated 4 years ago
- ☆179Feb 5, 2025Updated last year
- ☆29Nov 13, 2017Updated 8 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 10 years ago
- ☆15Sep 30, 2021Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Graphics prototyping framework☆38Updated this week
- Source code for the EON rough diffuse BRDF model☆51Aug 11, 2026Updated last month
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 8 years ago
- DirectX 12 Renderer☆374Jun 22, 2021Updated 5 years ago
- Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings …☆166Aug 5, 2026Updated last month
- OpenISS -- a unified multimodal motion data delivery framework.☆23Sep 10, 2026Updated last week
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆99Dec 3, 2020Updated 5 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆275Jul 15, 2017Updated 9 years ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆899Apr 22, 2024Updated 2 years ago
- ☆15Sep 16, 2026Updated last week
- A versatile rendering engine designed with an API-agnostic architecture☆23Sep 25, 2025Updated 11 months ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Jan 30, 2018Updated 8 years ago
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Mar 15, 2021Updated 5 years ago
- Using a proxy d3d11 dll and function hooking to inject triangle drawing code into Skyrim☆14Jul 12, 2021Updated 5 years ago