mccannd / Project-MarshmallowLinks
Vulkan-based implementation of clouds from Decima Engine
☆54Updated 7 years ago
Alternatives and similar repositories for Project-Marshmallow
Users that are interested in Project-Marshmallow are comparing it to the libraries listed below
Sorting:
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 5 years ago
- ☆63Updated 7 years ago
- ☆98Updated 3 years ago
- ☆135Updated 2 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- LibVT is a library implementing "virtual texturing".☆122Updated 10 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆88Updated last month
- A flexible rendering engine for real-time graphics R&D☆27Updated 3 weeks ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆40Updated 3 years ago
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Cone-sphere occlusion LUT generator☆83Updated 9 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- A collection of primarily graphics programming focused blog posts.☆70Updated last year
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆65Updated last year
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆53Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- ☆104Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Demo code for the compressed shadow maps project☆56Updated 6 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago