matthew-reid / GraphtaneLinks
Libraries for GPU FX simulation & rendering
☆59Updated 5 years ago
Alternatives and similar repositories for Graphtane
Users that are interested in Graphtane are comparing it to the libraries listed below
Sorting:
- ☆143Updated 6 years ago
- The layer laboratory☆94Updated 2 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Old C++ version of Psychopath.☆57Updated 8 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆140Updated 3 years ago
- Spectral Path Tracer☆62Updated last year
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆130Updated 7 years ago
- ☆114Updated 10 months ago
- GPU fluid simulation☆171Updated 13 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A micropolygon rasterizer written in OpenCL☆39Updated 10 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated 2 years ago
- ☆141Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- initial commit☆119Updated 4 years ago
- Tone Mapper☆72Updated 3 months ago
- Dual Contoruing implemented in C++☆95Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- BVH STAR in Japanese☆82Updated 4 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago