mwalczyk / sdfperfLinks
🔌 A node-based editor for experimenting with signed distance fields and raymarching.
☆60Updated 5 years ago
Alternatives and similar repositories for sdfperf
Users that are interested in sdfperf are comparing it to the libraries listed below
Sorting:
- A 3D modeling and rendering programming language utilizing SDFs.☆59Updated 3 weeks ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- SDF Physics☆44Updated 3 years ago
- Cross-platform compute shader engine☆130Updated 2 months ago
- ☆38Updated 5 years ago
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 2 years ago
- fontpage texture generator for use in shaders☆21Updated 8 years ago
- WebGL Voxel Cone Tracing☆47Updated 7 years ago
- Signed Distance Field Utilities☆119Updated 3 years ago
- 2D Global Illumination GLSL ES☆27Updated 2 years ago
- WebGPU Sketches & Examples☆42Updated 3 years ago
- Shader include parser and crawler for Rust☆40Updated 2 years ago
- Procedural texture library☆92Updated last year
- Demos and experiments in WebGPU technology. Focus on compute shaders.☆39Updated 2 months ago
- ☆45Updated last year
- WebGPU Pathtracer implementation☆37Updated 3 months ago
- Sculpting with symmetry☆18Updated 4 years ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.☆108Updated 2 years ago
- A simple library for photorealistic generative graphics☆19Updated 7 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆60Updated last year
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆85Updated 7 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆39Updated last year
- A simple crate for hotloading GLSL shaders as SPIR-V.☆22Updated last year
- Rendering algorithms implemented in WebGPU.☆82Updated last year
- Rendertoy samples☆63Updated 3 years ago
- WebGL dunes demo☆37Updated last year