mwalczyk / sdfperf
π A node-based editor for experimenting with signed distance fields and raymarching.
β60Updated 4 years ago
Alternatives and similar repositories for sdfperf:
Users that are interested in sdfperf are comparing it to the libraries listed below
- A 3D modeling and rendering programming language utilizing SDFs.β56Updated 8 months ago
- Code-driven rendering playground; mostly defunct nowβ53Updated 2 years ago
- β38Updated 5 years ago
- Vulkan rendering sandbox for raytracingβ71Updated 2 years ago
- SDF Physicsβ41Updated 3 years ago
- β19Updated last year
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)β16Updated 2 years ago
- Signed Distance Field Utilitiesβ118Updated 3 years ago
- WebGL Voxel Cone Tracingβ45Updated 6 years ago
- Shader include parser and crawler for Rustβ38Updated 2 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.β15Updated last year
- Create evolving artistic images with hot-code-reloaded Lisp and GLSL.β107Updated 2 years ago
- Rendertoy samplesβ63Updated 3 years ago
- Rendering one triangle, the WebGL/WebGPU wayβ58Updated 2 years ago
- β44Updated 6 months ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processingβ29Updated 2 years ago
- fontpage texture generator for use in shadersβ20Updated 8 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.β41Updated 3 years ago
- WebGPU Pathtracer implementationβ38Updated 3 weeks ago
- Vulkan render graph shenanigansβ72Updated 4 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer anβ¦β35Updated 8 years ago
- Cross-platform compute shader engineβ125Updated last month
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.β84Updated 7 years ago
- A simple library for photorealistic generative graphicsβ19Updated 7 years ago
- Sparse Voxel DAG Rendering on the Webβ52Updated 2 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)β38Updated 2 years ago
- Distance Field Editor (experimental)β47Updated 4 years ago
- β45Updated last year
- A GPU-parallel Marching Cubes implementation using WebGPUβ57Updated 9 months ago
- π¦ Rust crate for manipulating OpenVDB filesβ54Updated 3 months ago