tonarino / shadergarden
Create evolving artistic images with hot-code-reloaded Lisp and GLSL.
β107Updated 2 years ago
Alternatives and similar repositories for shadergarden:
Users that are interested in shadergarden are comparing it to the libraries listed below
- A 3D modeling and rendering programming language utilizing SDFs.β56Updated 7 months ago
- π A node-based editor for experimenting with signed distance fields and raymarching.β60Updated 4 years ago
- Shadertoy browser & viewer for Mac built in Rustβ208Updated 3 years ago
- Vulkan rendering sandbox for raytracingβ71Updated 2 years ago
- β45Updated last year
- A cross-platform live-coding tool for creative coding with GLSL shadersβ125Updated 5 years ago
- ShaderToy clone in Rust, currently supporting MacOS.β25Updated 3 years ago
- Signed Distance Field Utilitiesβ118Updated 3 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimiβ¦β105Updated 2 years ago
- β44Updated 6 months ago
- Code-driven rendering playground; mostly defunct nowβ53Updated 2 years ago
- Rendertoy samplesβ63Updated 3 years ago
- Rust implementation of "Ray Tracing In One Weekend" by Peter Shirleyβ40Updated 2 years ago
- Procedural texture libraryβ91Updated 8 months ago
- β38Updated 5 years ago
- Generate SPIR-V bytecode from an operation graphβ68Updated 5 years ago
- A library for creating and evaluating executable directed graphs at runtime.β114Updated 4 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.β94Updated 2 years ago
- Cross-platform compute shader engineβ124Updated last month
- Shader include parser and crawler for Rustβ38Updated 2 years ago
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.β130Updated 8 months ago
- An inspector UI using imgui in Rustβ72Updated 3 years ago
- Monte Carlo path tracing implementation on Rustβ37Updated 6 years ago
- shadertoy.com shaders ported to Rust-GPUβ67Updated 3 years ago
- Meshes with L-Systemsβ133Updated 4 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.β15Updated last year
- NV ray tracing with rust and ash!β59Updated 5 years ago
- β15Updated 2 months ago
- β18Updated last year
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friendsβ15Updated 3 years ago