mitchmindtree / nannou-rustgpu-raytracerLinks
A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.
☆94Updated 3 years ago
Alternatives and similar repositories for nannou-rustgpu-raytracer
Users that are interested in nannou-rustgpu-raytracer are comparing it to the libraries listed below
Sorting:
- Simple profiler scopes for wgpu using timer queries☆113Updated 3 weeks ago
- shadertoy.com shaders ported to Rust-GPU☆151Updated last week
- Signed Distance Field Utilities☆120Updated 3 years ago
- Fast prototyping 3D engine☆108Updated 3 years ago
- Rust EDSL for shading languages☆90Updated 3 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 4 years ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Vulkan-lite GPU API☆89Updated last year
- Conway-Hart Polyhedron Notation in Rust☆77Updated this week
- Rendiation Rendering Framework☆66Updated this week
- Rust Graphics meetups☆68Updated 3 years ago
- BVH Construction and Traversal Library☆63Updated last week
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆180Updated last month
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆132Updated 2 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 5 months ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆67Updated 4 years ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆106Updated 5 months ago
- A fast BVH using SAH in rust☆248Updated this week
- A triangle mesh data structure including basic operations.☆83Updated 11 months ago
- Linear algebra library for graphics and gamedev.☆57Updated last month
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- A library of mesh generation utilities.☆128Updated 2 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆165Updated this week
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 11 months ago
- Polygonal mesh processing.☆184Updated 3 months ago
- Shadertoy browser & viewer for Mac built in Rust☆212Updated 4 years ago
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated 10 months ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago