A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.
☆93May 27, 2022Updated 3 years ago
Alternatives and similar repositories for nannou-rustgpu-raytracer
Users that are interested in nannou-rustgpu-raytracer are comparing it to the libraries listed below
Sorting:
- grr and rust-gpu pbr rendering☆29Apr 2, 2021Updated 4 years ago
- Some examples of things I consider interesting (and definitely above beginner) in nannou.☆33Jul 1, 2022Updated 3 years ago
- Rust bindings for the Slang shader language compiler☆95Nov 13, 2025Updated 3 months ago
- A simple loader for glXF content☆12Jan 22, 2026Updated last month
- A simple, modern fuzzy finder tool to run examples in a Cargo project.☆14Apr 15, 2023Updated 2 years ago
- MLS-MPM fluid simulation in two dimensions, in Rust with Bevy.☆14Nov 4, 2023Updated 2 years ago
- ASCII Roguelike prototype in Rust using bracket-lib & specs☆11Jun 5, 2022Updated 3 years ago
- ☆15Jul 20, 2025Updated 7 months ago
- Crabzilla provides a simple interface for running JavaScript modules alongside Rust code.☆16Dec 23, 2021Updated 4 years ago
- ☆124Jun 14, 2024Updated last year
- DWARF program analysis crate☆24Apr 25, 2024Updated last year
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆142Nov 4, 2023Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Feb 23, 2026Updated last week
- A simple crate for hotloading GLSL shaders as SPIR-V.☆23Jan 17, 2024Updated 2 years ago
- ShaderToy clone in Rust, currently supporting MacOS.☆25Mar 14, 2021Updated 4 years ago
- A Bevy plugin to render point clouds.☆52Feb 24, 2026Updated last week
- CLI tool to bake your fresh and hot MD files☆41May 6, 2021Updated 4 years ago
- ☆45Oct 9, 2023Updated 2 years ago
- Subdividing triangle meshes.☆68Feb 12, 2026Updated 3 weeks ago
- High performance Rust ECS library☆10Aug 15, 2020Updated 5 years ago
- Source code of phaazon.net.☆11Sep 17, 2024Updated last year
- Use winit like the async runtime you've always wanted☆50Jun 3, 2024Updated last year
- ☆11Mar 18, 2023Updated 2 years ago
- Ray Tracer written in Rust☆13Nov 22, 2021Updated 4 years ago
- A terminal-renderer☆11Jun 8, 2025Updated 8 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Feb 5, 2026Updated last month
- An NVIDIA CLI tool written in native Rust. 🦀☆13Sep 25, 2024Updated last year
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆29Feb 5, 2024Updated 2 years ago
- A small path tracing renderer written in Rust.☆554Oct 10, 2022Updated 3 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆466Dec 16, 2025Updated 2 months ago
- My personal simpler alternative to mdbook☆13Dec 20, 2019Updated 6 years ago
- A tiny and opinionated collection of UI components for Bevy☆16Feb 6, 2026Updated last month
- Minimal, dependency free implementation of the ctor crate☆17Aug 1, 2024Updated last year
- Matrix implementation using custos☆12Feb 7, 2024Updated 2 years ago
- asteroids with procedural destruction and fog of war written in Rust☆15Sep 7, 2020Updated 5 years ago
- ☆10Nov 26, 2020Updated 5 years ago
- Generative design workshop (Clojure/ClojureScript)☆31Nov 17, 2019Updated 6 years ago
- Vulkan rendering sandbox for raytracing☆72Sep 17, 2022Updated 3 years ago
- Safe Rust wrapper around SPIRV-Cross☆87Jul 28, 2023Updated 2 years ago