mitchmindtree / nannou-rustgpu-raytracerLinks
A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.
☆94Updated 3 years ago
Alternatives and similar repositories for nannou-rustgpu-raytracer
Users that are interested in nannou-rustgpu-raytracer are comparing it to the libraries listed below
Sorting:
- Fast prototyping 3D engine☆106Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆110Updated 2 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Vulkan-lite GPU API☆89Updated 11 months ago
- Rendiation Rendering Framework☆65Updated last week
- shadertoy.com shaders ported to Rust-GPU☆148Updated 2 months ago
- BVH Construction and Traversal Library☆56Updated 4 months ago
- Rust EDSL for shading languages☆89Updated 2 years ago
- MPM physics simulation in Rust☆42Updated 10 months ago
- Conway-Hart Polyhedron Notation in Rust☆78Updated 8 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆83Updated 4 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 4 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆178Updated 2 months ago
- NV ray tracing with rust and ash!☆59Updated 6 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆65Updated 4 years ago
- Linear algebra library for graphics and gamedev.☆57Updated 7 months ago
- Physically based rendering in Rust☆37Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆60Updated 6 months ago
- Simple example on how to use egui with wgpu and winit.☆87Updated 2 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆102Updated 9 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 10 months ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- Library for post-process antialiasing☆105Updated last month
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆59Updated last week
- Rendering things☆36Updated last week
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- ☆38Updated 4 years ago