m-schuetz / CudaLODLinks
CUDA-accelerated LOD construction for point clouds
☆154Updated 2 years ago
Alternatives and similar repositories for CudaLOD
Users that are interested in CudaLOD are comparing it to the libraries listed below
Sorting:
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆240Updated last year
- ☆96Updated 4 years ago
- Surface Simplification using Intrinsic Error Metrics☆73Updated last year
- Shape Aware Parallel Mesh Simplification Algorithm☆152Updated 4 years ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆122Updated last month
- C++ library implementing the Signed Heat Method for computing robust signed distance fields (SDFs) to triangle meshes, polygon meshes, an…☆138Updated 2 weeks ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- A tool for evaluating a number of quality metrics on textured 3D models☆13Updated 5 years ago
- PyTorch implementation of Neural Dual Contouring.☆266Updated 3 years ago
- ☆38Updated 2 years ago
- ☆80Updated last year
- Tools for converting mesh to signed distance field volume (Mesh2SDF)☆60Updated 3 years ago
- Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API☆291Updated last month
- Code of Radiance Field Loss paper☆81Updated 3 months ago
- Fast rendering of large point clouds in OpenGL using compute shaders.☆168Updated 6 months ago
- ☆362Updated last year
- Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (S…☆315Updated last year
- ☆43Updated 6 years ago
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆268Updated 3 years ago
- Vulkan Radix Sort☆30Updated 2 weeks ago
- ☆55Updated last year
- A Python package for calling Slang modules from PyTorch.☆68Updated 3 weeks ago
- ☆14Updated 3 years ago
- Generate watertight meshes and sdf grids from degenerate, non-manifold meshes☆107Updated 2 years ago
- Winding Number Normal Consistency☆45Updated 11 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆188Updated last month
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆174Updated 2 years ago
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆15Updated 6 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- C++ sample project using Signed Heat Method implemented in geometry-central.☆57Updated last month