m-schuetz / CudaLOD
CUDA-accelerated LOD construction for point clouds
☆145Updated last year
Alternatives and similar repositories for CudaLOD:
Users that are interested in CudaLOD are comparing it to the libraries listed below
- Surface Simplification using Intrinsic Error Metrics☆69Updated last year
- ☆95Updated last month
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆141Updated 2 months ago
- ☆43Updated 5 years ago
- Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (S…☆304Updated 5 months ago
- ☆325Updated 5 months ago
- Sample implementing several rendering methods for 3D gaussian splatting☆16Updated 2 weeks ago
- ☆33Updated last year
- PyTorch implementation of Neural Dual Contouring.☆240Updated 2 years ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆158Updated 2 weeks ago
- Queries on neural implicit surfaces via range analysis: ray casting, intersection, closest point, & more. SIGGRAPH 2022 paper. JAX implem…☆173Updated 2 years ago
- ☆93Updated 3 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆125Updated 10 months ago
- Fast rendering of large point clouds in OpenGL through compute shaders.☆148Updated last year
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆52Updated last year
- Vulkan-based Gaussian Splatting viewer, and python binding☆88Updated last week
- Shape Aware Parallel Mesh Simplification Algorithm☆146Updated 3 years ago
- Simple OpenGL mesh/point cloud viewer☆121Updated 2 years ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆94Updated 5 months ago
- ☆52Updated last year
- Generate watertight meshes and sdf grids from degenerate, non-manifold meshes☆101Updated 2 years ago
- An EWA surface splatter in WebGL☆32Updated last year
- A 3d gaussian splatting renderer in C++ and OpenGL☆153Updated 5 months ago
- Code release for "3D reconstruction with fast dipole sums"☆75Updated 3 months ago
- ☆67Updated 9 months ago
- A tool for evaluating a number of quality metrics on textured 3D models☆12Updated 4 years ago
- Edit gaussian splatting models☆108Updated this week
- Vacancy: A Voxel Carving implementation in C++☆69Updated 3 years ago
- ☆52Updated 3 years ago
- Parametric Gauss Reconstruction☆77Updated 7 months ago