m-schuetz / CudaLODLinks
CUDA-accelerated LOD construction for point clouds
☆147Updated 2 years ago
Alternatives and similar repositories for CudaLOD
Users that are interested in CudaLOD are comparing it to the libraries listed below
Sorting:
- ☆118Updated last week
- Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (S…☆309Updated 8 months ago
- Sample implementing several rendering methods for 3D gaussian splatting☆123Updated last month
- ☆338Updated 7 months ago
- A 3d gaussian splatting renderer in C++ and OpenGL☆169Updated 8 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 4 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆161Updated 3 weeks ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆101Updated 2 weeks ago
- Edit gaussian splatting models☆122Updated last month
- Fast rendering of large point clouds in OpenGL through compute shaders.☆155Updated last month
- Surface Simplification using Intrinsic Error Metrics☆72Updated last year
- ☆53Updated last year
- ☆74Updated 11 months ago
- ☆94Updated 3 years ago
- PyTorch implementation of Neural Dual Contouring.☆244Updated 2 years ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆107Updated 7 months ago
- Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license☆185Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Code release for "3D reconstruction with fast dipole sums"☆78Updated 5 months ago
- 3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust☆180Updated 2 months ago
- Winding Number Normal Consistency☆39Updated 6 months ago
- ☆111Updated 3 weeks ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆170Updated 2 years ago
- ☆43Updated 5 years ago
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆107Updated 4 months ago
- Shape Aware Parallel Mesh Simplification Algorithm☆148Updated 4 years ago
- Code of RFEPS: Reconstructing Feature-line Equipped Polygonal Surface. ACM Transactions on Graphics, SIGGRAPH Asia 2022 Paper.☆66Updated last year
- Fast Quadratic Mesh Simplification☆148Updated 2 weeks ago