MarkGillespie / intrinsic-triangulations-demoLinks
Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)
☆32Updated 2 years ago
Alternatives and similar repositories for intrinsic-triangulations-demo
Users that are interested in intrinsic-triangulations-demo are comparing it to the libraries listed below
Sorting:
- Discrete Conformal Equivalence of Polyhedral Surfaces☆109Updated 2 years ago
- ☆130Updated 7 months ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆106Updated 4 years ago
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆65Updated 5 months ago
- Exact and approximate solvers for minimum-cost-flow problems in bi-directed graphs.☆36Updated 2 weeks ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27Updated 3 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆166Updated last year
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆173Updated 2 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆141Updated 3 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆61Updated last week
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆57Updated last year
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- Gradients/Hessians for optimizing with rotation variables.☆27Updated 2 years ago
- [SIGGRAPH'24] The code of paper "Adaptive grid generation for discretizing implicit complexes"☆20Updated last year
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- Indirect Predicates for Geometric Constructions☆49Updated last week
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 4 months ago
- ☆21Updated last year
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- Isotropic Remeshing of Triangulated Surface☆92Updated 3 years ago
- ☆74Updated last week
- Gaggle of Algorithms and Utilities for Simulating Stuff☆31Updated 2 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆52Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆38Updated 5 years ago
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆56Updated last year
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 10 months ago
- An example that complies and runs the fast winding number for soups☆82Updated 7 years ago
- ☆36Updated 3 years ago