MarkGillespie / intrinsic-triangulations-demoLinks
Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)
☆29Updated last year
Alternatives and similar repositories for intrinsic-triangulations-demo
Users that are interested in intrinsic-triangulations-demo are comparing it to the libraries listed below
Sorting:
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated 11 months ago
- Indirect Predicates for Geometric Constructions☆46Updated last month
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- The code of paper "Adaptive grid generation for discretizing implicit complexes" (Proc. SIGGRAPH 2024)☆17Updated 8 months ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆56Updated last week
- Gaggle of Algorithms and Utilities for Simulating Stuff☆31Updated 2 years ago
- Discrete mesh offsetting based on half-space Voronoi diagrams.☆41Updated last year
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆62Updated 4 years ago
- ☆61Updated last week
- ☆32Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- ☆21Updated last year
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆59Updated 3 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- ☆20Updated 4 years ago
- ☆51Updated last year
- An example that complies and runs the fast winding number for soups☆76Updated 6 years ago
- ☆31Updated last year
- Exact and approximate solvers for minimum-cost-flow problems in bi-directed graphs.☆34Updated 4 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆52Updated 10 months ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆102Updated 4 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆54Updated 8 months ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆14Updated 3 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆37Updated 4 years ago
- ☆127Updated 2 weeks ago