LZleejean / TexIR_code
Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'
☆63Updated 2 years ago
Alternatives and similar repositories for TexIR_code
Users that are interested in TexIR_code are comparing it to the libraries listed below
Sorting:
- My Modification to vanilla 3D Gaussians☆125Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 9 months ago
- RaNeuS☆76Updated 9 months ago
- ☆114Updated last year
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- An unofficial implementation of absGS☆101Updated last year
- [TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction☆115Updated 4 months ago
- [AAAI 2025] GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction☆123Updated 8 months ago
- repo for paper NeLF-Pro: Neural Light Field Probes☆81Updated 8 months ago
- [CVPR 2023] I^2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs☆187Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆44Updated last month
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆73Updated 7 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆63Updated 2 months ago
- ☆165Updated last month
- Segment Everything All at Once☆124Updated 6 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 3 months ago
- ☆68Updated 3 years ago
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆17Updated 9 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆144Updated 5 months ago
- The code for "NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering (CVPR 2023)"☆159Updated 2 years ago
- (ICLR 2024) PoRF: Pose Residual Field for Accurate Neural Surface Reconstruction☆132Updated last year
- Learning Signed Distance Field for Multi-view Surface Reconstruction☆137Updated last year
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆97Updated 9 months ago
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆91Updated last year
- ☆75Updated 2 years ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆141Updated 7 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆173Updated last month
- GP-NeRF: Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features☆97Updated 2 years ago
- Extensions for diff-gaussian-rasterization, with depth forward and backward pass, and 4th SH degree☆27Updated last year