skywolf829 / GaborSplattingLinks
☆16Updated last year
Alternatives and similar repositories for GaborSplatting
Users that are interested in GaborSplatting are comparing it to the libraries listed below
Sorting:
- Code release for "3D reconstruction with fast dipole sums"☆79Updated 11 months ago
- ☆43Updated 9 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆63Updated 3 months ago
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆16Updated 6 months ago
- Learning neural fields that produce Gaussian-smoothed versions of the original signal. (SIGGRAPH 2024)☆21Updated last year
- ☆30Updated this week
- ☆15Updated 2 weeks ago
- Code for "Sampling Neural Radiance Fields for Refractive Objects" SA'22 TCom☆38Updated 2 years ago
- ☆71Updated last year
- ☆14Updated 3 years ago
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆80Updated 7 months ago
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆79Updated 2 years ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated last year
- ☆11Updated last year
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆92Updated 2 weeks ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated 2 years ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated 2 years ago
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆33Updated last week
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆81Updated last year
- Winding Number Normal Consistency☆45Updated last year
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆69Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆43Updated 10 months ago
- [CGF 2024] TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields☆15Updated last year
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆41Updated 2 weeks ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆99Updated 8 months ago
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆55Updated 3 weeks ago
- FIPT: Factorized Inverse Path Tracing☆56Updated 11 months ago