skywolf829 / GaborSplattingLinks
☆12Updated last year
Alternatives and similar repositories for GaborSplatting
Users that are interested in GaborSplatting are comparing it to the libraries listed below
Sorting:
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆54Updated last month
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆46Updated last year
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆67Updated 10 months ago
- ☆28Updated last month
- ☆35Updated 4 months ago
- RaNeuS☆76Updated 11 months ago
- ☆13Updated 3 weeks ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆81Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆77Updated 9 months ago
- Learning neural fields that produce Gaussian-smoothed versions of the original signal. (SIGGRAPH 2024)☆20Updated 10 months ago
- ☆18Updated 2 years ago
- RNb-NeuS: Reflectance and Normal-based Multi-view 3D Reconstruction.☆54Updated last month
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 5 months ago
- ☆55Updated 5 months ago
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆50Updated 2 years ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated 9 months ago
- Code release for "3D reconstruction with fast dipole sums"☆81Updated 6 months ago
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆65Updated 2 months ago
- ☆67Updated 9 months ago
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆40Updated last year
- Official implementation of Balanced Spherical Grid for Egocentric View Synthesis (CVPR 2023)☆48Updated 2 years ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 11 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆67Updated last month
- Neural implicit surface modelling. Fast, efficient implementation of NeuS with Instant-NGP's hash grid encoding, and CUDA-accelerated com…☆58Updated 2 years ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆84Updated 2 months ago
- ☆17Updated last year
- ☆11Updated last year
- ☆57Updated last week