☆28Oct 20, 2025Updated 5 months ago
Alternatives and similar repositories for GaussianSplattingRegistration
Users that are interested in GaussianSplattingRegistration are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Common AR Cloud client concept proof of concept and experimentation platform☆16Oct 7, 2025Updated 6 months ago
- ☆10Jul 6, 2023Updated 2 years ago
- ☆22Jan 14, 2026Updated 3 months ago
- A viewer and other tools for the taichi-splatting rasterizer.☆27Oct 6, 2025Updated 6 months ago
- ☆11Sep 5, 2025Updated 7 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Official documentation of 3D Gaussians Plugin for Unreal Engine, a importer and renderer of training results of 3D Gaussian Splatting.☆20Feb 3, 2026Updated 2 months ago
- ☆35Oct 14, 2025Updated 6 months ago
- Code release for PhotoReg☆56Feb 26, 2025Updated last year
- ☆20Mar 1, 2026Updated last month
- ros pointnet☆12Jun 19, 2021Updated 4 years ago
- Superpixel-guided Sampling for Compact 3d Gaussian Splatting☆22Nov 12, 2024Updated last year
- ☆16Dec 3, 2023Updated 2 years ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆18Dec 12, 2023Updated 2 years ago
- [ICML-2025] Official Pytorch implementation of "Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting"☆25Mar 31, 2026Updated 2 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- TC3DGS: Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes☆13Dec 15, 2024Updated last year
- ☆16Mar 20, 2024Updated 2 years ago
- Constructive Solid Geometry Editor☆12Jul 28, 2017Updated 8 years ago
- Code for Patch-Grid (TOG 2025)☆31Mar 19, 2026Updated last month
- Code for "SGSS: Streaming 6-DoF Navigation of Gaussian Splat Scenes"☆16Jun 24, 2025Updated 9 months ago
- add a new type of input for gaussian-splatting☆20Apr 18, 2024Updated 2 years ago
- [CVPR 2025] A unified framework for Scene Coordinate Regression-based visual localization☆133Jun 26, 2025Updated 9 months ago
- An introduction to volumetric video streaming using MPEG V-PCC, which includes tutorials, code samples, and links to relevant resources.☆11Aug 24, 2023Updated 2 years ago
- Unity/C#.Net 常用的Memory Allocation優化整理☆14Sep 9, 2023Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- An EWA surface splatter in WebGL☆33Apr 26, 2023Updated 2 years ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆143Feb 10, 2026Updated 2 months ago
- 🧊 A Web Render Engine for rendering Interactive scenes with any 3D Asset from GLB, Huge-scale Point clouds, 3D Textured Meshes to 3D Gau…☆75Aug 30, 2025Updated 7 months ago
- Official Implementation of our ICCV 2023 paper: "DReg-NeRF: Deep Registration for Neural Radiance Fields"☆69Sep 4, 2023Updated 2 years ago
- Stochastic multi-depot VRP with RL☆16Mar 20, 2025Updated last year
- https://swingsplat.github.io/demo/☆14Apr 10, 2025Updated last year
- Multimodal object tracking and scene analytics for highly actionable, real-world contextualized data☆36Updated this week
- Nonlinear and linear flight simulation with autopilots for altitude hold, velocity hold, and pitch controls(SAS damper).☆14Oct 1, 2021Updated 4 years ago
- UnrealBakedSDF is a sample Unreal project for importing and visualizing BakedSDF meshes.☆15Jun 14, 2023Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Official Repo for "Improving Robustness for Joint Optimization of Camera Poses and Decomposed Low-Rank Tensorial Radiance Fields"☆36May 27, 2025Updated 10 months ago
- Code for "Reconstructing 3D Human Pose from RGB-D Data with Occlusions" (PG 2023)☆13Nov 5, 2023Updated 2 years ago
- Implementation of "Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail" presented at Eurographics 2025.☆29Jun 2, 2025Updated 10 months ago
- A low cost, open source hardware and software system for capturing 3D environments using sensor fusion and a variety of capture methods i…☆36Updated this week
- ☆37Sep 11, 2025Updated 7 months ago
- [CVPR 2025]MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM☆331Dec 7, 2025Updated 4 months ago
- IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library☆20Sep 13, 2024Updated last year