CrystalWlz / OMEGAS
☆47Updated 6 months ago
Alternatives and similar repositories for OMEGAS:
Users that are interested in OMEGAS are comparing it to the libraries listed below
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆88Updated 4 months ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆34Updated 9 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆93Updated last month
- GeoMaster: Advanced Geometry Enhancement for High-Resolution 3D Modeling☆79Updated this week
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆33Updated 3 months ago
- [ECCV 2024] GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time☆77Updated 4 months ago
- [CVPR 2025] Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images☆58Updated 3 months ago
- My Modification to vanilla 3D Gaussians☆125Updated 11 months ago
- StableRecon: Making Video to 3D easy☆74Updated 5 months ago
- ☆69Updated last year
- [NeurIPS 2023] GenS: Generalizable Neural Surface Reconstruction from Multi-View Images☆38Updated 8 months ago
- ☆45Updated 5 months ago
- ☆40Updated last month
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆130Updated 3 months ago
- [AAAI 2025] GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction☆116Updated 6 months ago
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆82Updated 6 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated 10 months ago
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆50Updated 2 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆77Updated 4 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆132Updated 4 months ago
- Official PyTorch implementation of the paper ‘CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Und…☆41Updated 10 months ago
- [SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"☆58Updated 4 months ago
- ☆34Updated 8 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆33Updated 7 months ago
- An unofficial implementation of absGS☆97Updated 11 months ago
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆55Updated last year