hiroxzwang / adrgaussianLinks
[SIGGRAPH ASIA 2024] Official implementation of the paper "AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius"
☆67Updated last year
Alternatives and similar repositories for adrgaussian
Users that are interested in adrgaussian are comparing it to the libraries listed below
Sorting:
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆233Updated last year
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 7 months ago
- An unofficial implementation of absGS☆117Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆112Updated 9 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆163Updated 11 months ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆179Updated last year
- Optimized Minimal 3D Gaussian Splatting☆70Updated 7 months ago
- ☆70Updated last month
- ☆66Updated 8 months ago
- [BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"☆141Updated 4 months ago
- [ICLR 2025] Reflective Gaussian Splatting☆100Updated 7 months ago
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆90Updated last year
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆188Updated 11 months ago
- 3D Gaussian Splatting with Deferred Reflection☆169Updated last year
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆138Updated 3 months ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆182Updated last year
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆24Updated 2 months ago
- [ICLR 2025] Latent Radiance Fields with 3D-aware 2D Representations☆118Updated 8 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆73Updated 7 months ago
- Optmized Fused-SSIM☆70Updated 8 months ago
- ☆152Updated 3 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆85Updated 4 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆89Updated 3 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆157Updated 11 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆131Updated 3 weeks ago
- [NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction☆165Updated 7 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆188Updated 3 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆100Updated last month
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling☆87Updated last year