lisyarus / tiny-rasterizer
A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer
☆60Updated this week
Related projects ⓘ
Alternatives and complementary repositories for tiny-rasterizer
- Software rasterizer in C☆57Updated 10 months ago
- ☆36Updated last year
- GPU hardware for Signed Distance Fields☆53Updated 5 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆44Updated last month
- ☆68Updated last year
- I'm learning webgpu☆33Updated 7 months ago
- General purpose model viewer☆63Updated last month
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆75Updated 2 years ago
- Work Stealing Threadpool in a C Header☆20Updated 3 months ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- Experimenting with a new version of my Pixie game dev library☆77Updated last year
- A tiny physics engine focused on rigid body simulation.☆15Updated 2 years ago
- OpenGL rendering framework.☆25Updated 2 years ago
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆44Updated last year
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- ☆35Updated last month
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆26Updated 4 months ago
- An extension for the GLFW library for using WebGPU native.☆69Updated this week
- Fast O(1) offset allocator with minimal fragmentation in C99☆58Updated last year
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆46Updated 3 years ago
- Yet another multiplatform C++ framework to make games☆68Updated this week
- ☆70Updated 2 years ago
- ☆58Updated last year
- Framework for multiplatform prototypes☆42Updated 2 years ago
- Source code for the asteroid mining game I've been building.☆24Updated 9 months ago
- mini libraries / experimental tools and reusable snippets☆84Updated 3 weeks ago
- Documenting Wasm SIMD performance☆36Updated 4 years ago
- The little FFT library☆15Updated 3 months ago
- STL whose aim is to compile fast, run fast, and be clear to read☆39Updated this week
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆21Updated 3 years ago