jbikker / softrastLinks
Basic software rasterizer used to illustrate some concepts in a course.
☆35Updated 5 years ago
Alternatives and similar repositories for softrast
Users that are interested in softrast are comparing it to the libraries listed below
Sorting:
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~800 LoC)☆102Updated last week
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- ☆61Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Updated 4 months ago
- 2D rectangular bin packing with option for item removal☆116Updated last year
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Hobby software rasterizer.☆70Updated 5 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆97Updated 9 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- Mini Spin-X Library☆53Updated last month
- Vulkan triangle in ~380 lines of code☆130Updated this week
- Quake II on Dx12☆31Updated 4 years ago
- Yet another multiplatform C++ framework to make games☆83Updated 3 weeks ago
- ☆62Updated 2 years ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆171Updated last year
- This is a list of game development resources I will be collecting☆60Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆35Updated 6 years ago
- Framework for creating 1k demoscene intros.☆41Updated 3 years ago
- Source code for the EON rough diffuse BRDF model☆42Updated 5 months ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- Physically based renderer demo written using Vulkan.☆90Updated last year
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago
- Single header "no-allocation" KTX/DDS file reader☆132Updated last month
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆123Updated 6 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆62Updated 3 years ago
- Misc repository for certain GPU algorithms.☆43Updated last year
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆139Updated 5 years ago
- C++ CPU Software-Rasterizer☆74Updated last year