SEED-EA / O1ShufflingGrouping
The code to accompany "Constant Time Stateless Shuffling and Grouping"
☆45Updated last year
Alternatives and similar repositories for O1ShufflingGrouping:
Users that are interested in O1ShufflingGrouping are comparing it to the libraries listed below
- Misc repository for certain GPU algorithms.☆39Updated last year
- A collection of primarily graphics programming focused blog posts.☆66Updated 4 months ago
- Mini Spin-X Library☆48Updated 4 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆38Updated 2 weeks ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 8 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- ☆51Updated 3 months ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Source code for the EON rough diffuse BRDF model☆30Updated this week
- ☆81Updated 6 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆38Updated 3 weeks ago
- Improved Blue Noise Generator☆39Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Updated 2 months ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 2 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆62Updated 6 months ago
- Documenting Wasm SIMD performance☆36Updated 4 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆79Updated 3 months ago
- A High Quality SIMD BC1 Encoder☆118Updated 2 years ago
- FidelityFX Parallel Sort☆107Updated 3 years ago
- CRSTL is an alternative STL with the aim to compile fast, run fast, and be clear to read and understand with simple code☆50Updated last week
- 2D rectangular bin packing with option for item removal☆98Updated 6 months ago
- cpu path tracing test bed☆42Updated 5 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- Neural Network in Dx12/HLSL Shaders☆94Updated 9 months ago