SEED-EA / O1ShufflingGroupingLinks
The code to accompany "Constant Time Stateless Shuffling and Grouping"
☆46Updated last year
Alternatives and similar repositories for O1ShufflingGrouping
Users that are interested in O1ShufflingGrouping are comparing it to the libraries listed below
Sorting:
- Misc repository for certain GPU algorithms.☆41Updated last year
- A collection of primarily graphics programming focused blog posts.☆68Updated 8 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- FidelityFX Parallel Sort☆109Updated 3 years ago
- Mini Spin-X Library☆51Updated last week
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆52Updated last year
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 7 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- ☆83Updated 7 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 6 months ago
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- Source code for the EON rough diffuse BRDF model☆36Updated 3 weeks ago
- Improved Blue Noise Generator☆39Updated 2 years ago
- Inspect floating point computations☆140Updated 4 years ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- Vulkan triangle in ~380 lines of code☆62Updated last month
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆42Updated 4 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆70Updated 10 months ago
- Importance-sampled FAST Noise☆39Updated last month
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆24Updated 11 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆166Updated 2 years ago
- Neural Network in Dx12/HLSL Shaders☆101Updated 2 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 4 years ago
- 2D rectangular bin packing with option for item removal☆109Updated 10 months ago
- Texture Set Neural Compression Sample☆55Updated 3 weeks ago