bryanmcnett / sdf_hardwareLinks
GPU hardware for Signed Distance Fields
☆54Updated last year
Alternatives and similar repositories for sdf_hardware
Users that are interested in sdf_hardware are comparing it to the libraries listed below
Sorting:
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆46Updated last year
- continuous level of detail mesh library☆276Updated 3 weeks ago
- Neural Network in Dx12/HLSL Shaders☆99Updated last month
- Supplanting matrices with PGA in a forward 3D renderer.☆203Updated 10 months ago
- Importance-sampled FAST Noise☆37Updated this week
- Source code for the EON rough diffuse BRDF model☆36Updated 2 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆67Updated 8 months ago
- Correct application of the Lanczos filter in 2D☆43Updated last month
- WebGPU rendering experiments☆112Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago
- Mini Spin-X Library☆51Updated 7 months ago
- Texture Set Neural Compression Sample☆38Updated 2 weeks ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆75Updated last month
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆113Updated 3 weeks ago
- BVH accelerated CPU and OpenGL ray-tracing☆17Updated 2 years ago
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆91Updated 7 months ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆21Updated 6 months ago
- The main repository for the AMD Dense Geometry Format SDK☆21Updated 4 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆41Updated 3 months ago
- Work Stealing Threadpool in a C Header☆23Updated 11 months ago
- ☆123Updated 7 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆22Updated 4 years ago
- Demo project for the large scale game component with CBTs☆154Updated 9 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 3 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆52Updated 8 months ago
- Augmented Vertex Block Descent (AVBD) reference implementation☆69Updated this week
- Voxel / ray tracing template for the blog posts.☆55Updated last year
- A collection of primarily graphics programming focused blog posts.☆68Updated 7 months ago
- Misc repository for certain GPU algorithms.☆40Updated last year