bryanmcnett / sdf_hardwareLinks
GPU hardware for Signed Distance Fields
☆54Updated last year
Alternatives and similar repositories for sdf_hardware
Users that are interested in sdf_hardware are comparing it to the libraries listed below
Sorting:
- continuous level of detail mesh library☆284Updated 2 weeks ago
- Supplanting matrices with PGA in a forward 3D renderer.☆204Updated last year
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆46Updated last year
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆91Updated 8 months ago
- Neural Network in Dx12/HLSL Shaders☆101Updated 2 months ago
- A simple library to encode video in real-time with Vulkan video☆38Updated 4 months ago
- Correct application of the Lanczos filter in 2D☆46Updated 3 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆116Updated 2 months ago
- Voxel / ray tracing template for the blog posts.☆57Updated last year
- WebGPU rendering experiments☆111Updated last year
- An experimental GPU shading DSL embedded in Python.☆75Updated last month
- Importance-sampled FAST Noise☆39Updated last month
- Basic software rasterizer used to illustrate some concepts in a course.☆34Updated 4 years ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- A physically based camera model for virtual production and computer graphics☆87Updated last year
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆51Updated 4 years ago
- The main repository for the AMD Dense Geometry Format SDK☆23Updated 5 months ago
- A basic Vulkan VR test. Builds on Windows, Linux & MacOS.☆16Updated 4 years ago
- Texture Set Neural Compression Sample☆55Updated 3 weeks ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆70Updated 10 months ago
- The Tauray renderer☆124Updated 3 months ago
- FidelityFX Parallel Sort☆109Updated 3 years ago
- Mini Spin-X Library☆51Updated last week
- Improved Blue Noise Generator☆39Updated 2 years ago
- The little FFT library☆17Updated last year
- A collection of primarily graphics programming focused blog posts.☆68Updated 8 months ago
- Code to go along with Separating Axis Test blog☆59Updated 2 weeks ago
- A path-tracer for the original Quake game☆54Updated last week
- A Vulkan RTX Path Tracer☆70Updated 5 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 6 months ago