Neural Network in Dx12/HLSL Shaders
☆115May 13, 2025Updated 11 months ago
Alternatives and similar repositories for Dx12NN
Users that are interested in Dx12NN are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C++ ML Intro☆140Jun 23, 2025Updated 10 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 9 months ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- NVIDIA RTX Texture Streaming SDK☆34Oct 15, 2025Updated 6 months ago
- ☆12Oct 25, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆130Jun 23, 2025Updated 10 months ago
- HLSL Specifications☆221Apr 16, 2026Updated last week
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,147Apr 17, 2026Updated last week
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated last week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆690Nov 11, 2024Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- ☆163Dec 14, 2020Updated 5 years ago
- NVIDIA Neural Shading SDK☆288Feb 6, 2026Updated 2 months ago
- A compute/workgraph workload running inside the Cauldron framework☆38Mar 13, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆136Mar 27, 2023Updated 3 years ago
- ☆24Jul 26, 2024Updated last year
- Collection of meshlet generation algorithms☆126Mar 17, 2026Updated last month
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆66Nov 4, 2025Updated 5 months ago
- Importance-sampled FAST Noise☆44Jun 18, 2025Updated 10 months ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated this week
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆67Feb 29, 2024Updated 2 years ago
- Texture Set Neural Compression Sample☆92Nov 20, 2025Updated 5 months ago
- Shader Compilation Tool☆113Nov 18, 2025Updated 5 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆138Dec 3, 2025Updated 4 months ago
- SH for HLSL 2021☆242Mar 1, 2025Updated last year
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- ☆19Aug 16, 2025Updated 8 months ago
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆47Sep 6, 2023Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆342Aug 24, 2023Updated 2 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Apr 27, 2022Updated 4 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆983Aug 7, 2025Updated 8 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Personal hobby project to experiment with various rendering techniques.☆783Apr 19, 2026Updated last week
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 4 months ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Feb 6, 2022Updated 4 years ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆454Dec 14, 2024Updated last year
- A rendergraph-based graphical framework for Vulkan☆799Jun 22, 2025Updated 10 months ago
- A wave-optical path tracer☆159Apr 4, 2026Updated 3 weeks ago