boksajak / Dx12NNLinks
Neural Network in Dx12/HLSL Shaders
☆109Updated 5 months ago
Alternatives and similar repositories for Dx12NN
Users that are interested in Dx12NN are comparing it to the libraries listed below
Sorting:
- Texture Set Neural Compression Sample☆65Updated 3 months ago
- ☆124Updated 2 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆126Updated this week
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆38Updated 3 weeks ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆88Updated 2 weeks ago
- A collection of primarily graphics programming focused blog posts.☆69Updated 11 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Collection of meshlet generation algorithms☆119Updated 7 months ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 10 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆54Updated last week
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆55Updated last week
- Repo for KickstartRT demo application☆52Updated 2 years ago
- small generic spatial clustering C++ library☆39Updated last month
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆175Updated 11 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆116Updated 4 months ago
- ☆149Updated 8 months ago
- NVIDIA RTX Mega Geometry SDK☆173Updated last month
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆44Updated this week
- Opacity Micro-Map SDK Source Repository☆93Updated last month
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆186Updated 9 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆76Updated last year
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- ☆79Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 10 months ago
- Demo project for the large scale game component with CBTs☆164Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 10 months ago