A demo of various normal map filtering techniques for reducing specular aliasing
☆89Oct 13, 2025Updated 6 months ago
Alternatives and similar repositories for SpecularAA
Users that are interested in SpecularAA are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- Experimentation framework for real-time light culling☆31Mar 27, 2026Updated 3 weeks ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆688Nov 11, 2024Updated last year
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 7 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 6 years ago
- A repository for personal experimental purpose☆11Apr 11, 2018Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,011May 25, 2025Updated 10 months ago
- ☆91Jun 5, 2017Updated 8 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆105Nov 11, 2018Updated 7 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- contains the source code accompanying the book GPU Zen.☆274Jun 28, 2017Updated 8 years ago
- Conservative Morphological Anti-Aliasing 2.0☆199Jan 3, 2023Updated 3 years ago
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 14 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆131Jan 3, 2023Updated 3 years ago
- Experimentation framework for probe-based lighting☆435Oct 8, 2025Updated 6 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Light probe generation and BRDF authoring for physically based shading.☆820Aug 18, 2021Updated 4 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- An implementation of deferred irradiance volumes in WebGL☆239Jun 8, 2013Updated 12 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Apr 1, 2026Updated 2 weeks ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Jun 21, 2018Updated 7 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆668Sep 2, 2025Updated 7 months ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Apr 29, 2017Updated 8 years ago
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆703Dec 17, 2019Updated 6 years ago
- ☆63May 2, 2018Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- Reflection Probe Atlas impl. for Unity☆26Dec 31, 2018Updated 7 years ago