Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo I (just for reference). A very fast approximation to large-kernel Gaussian blur with nonuniform blur radii, by making use of box-filtered mip maps V-cycle (theoratica…
☆108Mar 14, 2025Updated last year
Alternatives and similar repositories for NonuniformBlur
Users that are interested in NonuniformBlur are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Mar 10, 2025Updated last year
- DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with …☆20Oct 1, 2026Updated 3 weeks ago
- DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow …☆15Mar 18, 2025Updated last year
- DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peelin…☆26Mar 10, 2025Updated last year
- Real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxeliz…☆21Sep 5, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A simple GPU-based CNN exercise sample using C++ AMP, referring to https://www.codeproject.com/Articles/24361/A-Neural-Network-on-GPU☆12Sep 5, 2019Updated 7 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Mar 14, 2025Updated last year
- DML super resolution exercise.☆14Mar 14, 2025Updated last year
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆20Updated this week
- Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.☆50Mar 18, 2025Updated last year
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆40Feb 6, 2020Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆39Jan 15, 2025Updated last year
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Feb 6, 2020Updated 6 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework.☆12Mar 14, 2020Updated 6 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆124Mar 11, 2025Updated last year
- DirectX 11 Poisson solvers using Jacobi iteration, conjugate gradient, and multi-grid method respectively.☆27Mar 18, 2019Updated 7 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆124Oct 22, 2026Updated last week
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Jan 15, 2025Updated last year
- a 3D graphics engine without graphics libs☆14Jun 29, 2019Updated 7 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Mar 11, 2025Updated last year
- A repository for personal experimental purpose☆11Apr 11, 2018Updated 8 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆20Aug 22, 2022Updated 4 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 3 years ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 4 years ago
- ☆12Oct 16, 2023Updated 3 years ago
- Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, sha…☆180Apr 29, 2024Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago
- ☆15Sep 12, 2018Updated 8 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆89Apr 1, 2021Updated 5 years ago
- ☆183Feb 5, 2025Updated last year
- 一个基于OpenGL高效的数字地球解决方案☆31Oct 6, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆901Apr 22, 2024Updated 2 years ago
- Programming an RTS by Carl Granberg.☆16Apr 23, 2024Updated 2 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 7 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆413Jan 3, 2023Updated 3 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Oct 1, 2026Updated 3 weeks ago
- ☆48Mar 20, 2023Updated 3 years ago
- Codebase for my Honours Project: Fluid Simulation☆15May 4, 2014Updated 12 years ago