Real-Time Global Illumination using Precomputed Light Field Probes
☆128May 31, 2018Updated 7 years ago
Alternatives and similar repositories for Precomputed-Light-Field-Probes
Users that are interested in Precomputed-Light-Field-Probes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Oct 25, 2018Updated 7 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- ☆44Apr 11, 2019Updated 7 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆71Mar 3, 2021Updated 5 years ago
- Master's thesis implementing real-time global illumination method.☆173Jul 10, 2018Updated 7 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆657Feb 14, 2026Updated 3 months ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 7 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆65Sep 19, 2021Updated 4 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- Real-time global illumination☆115Jan 9, 2016Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Implement software virture texture using Unity 2019☆48Mar 12, 2020Updated 6 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Jun 28, 2017Updated 8 years ago
- Point Based Global Illumination☆195Mar 25, 2016Updated 10 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆921Jul 15, 2025Updated 10 months ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Apr 20, 2011Updated 15 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- C++ Vulkan real time renderer.☆62Aug 1, 2021Updated 4 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Atmosphere rendering based on precomputed table.☆35Jan 6, 2019Updated 7 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆987Aug 7, 2025Updated 9 months ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆836Dec 8, 2025Updated 5 months ago
- Light probe generation and BRDF authoring for physically based shading.☆821Aug 18, 2021Updated 4 years ago
- WebGL Voxel Cone Tracing☆50May 11, 2018Updated 8 years ago
- ☆44May 16, 2020Updated 6 years ago
- An implementation of deferred irradiance volumes in WebGL☆239Jun 8, 2013Updated 12 years ago
- Experiment of global illumination in screen space☆90Mar 26, 2018Updated 8 years ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆71Jan 21, 2019Updated 7 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- DirectX 12 Rendering Engine☆32Feb 1, 2023Updated 3 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Jun 5, 2022Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆68Dec 17, 2019Updated 6 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆822Sep 11, 2022Updated 3 years ago