TheRealMJP / GDC2019_PublicView external linksLinks
Public repository for my GDC 2019 presentation "Breaking Down Barriers"
☆129Mar 24, 2019Updated 6 years ago
Alternatives and similar repositories for GDC2019_Public
Users that are interested in GDC2019_Public are comparing it to the libraries listed below
Sorting:
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 6 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 4 months ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Oct 5, 2019Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆675Nov 11, 2024Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆182Jan 3, 2023Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- MSAA and Temporal AA Sample☆344Mar 20, 2021Updated 4 years ago
- Ray Tracing Gems 中文翻译☆29Apr 20, 2019Updated 6 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Jun 25, 2019Updated 6 years ago
- Direct3D 12.0 quick reference guide☆58Jan 30, 2017Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Aug 27, 2021Updated 4 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 4 months ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 5 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆573Apr 17, 2019Updated 6 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆500Oct 20, 2018Updated 7 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆105Nov 11, 2018Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Apr 27, 2019Updated 6 years ago
- GPU texture/buffer performance tester☆674Nov 19, 2020Updated 5 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆253Jan 22, 2026Updated 3 weeks ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120May 2, 2019Updated 6 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 6 years ago
- Command line tool for offline shader ISA inspection.☆118Jan 3, 2023Updated 3 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978May 25, 2025Updated 8 months ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Image Based Lighting using DirectX 12.☆41Sep 9, 2019Updated 6 years ago
- Vulkan best practice for mobile developers☆683Aug 6, 2024Updated last year
- Game Engine☆129Feb 19, 2019Updated 6 years ago
- ☆873Sep 16, 2021Updated 4 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- Easy to integrate memory allocation library for Direct3D 12☆963Nov 30, 2025Updated 2 months ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆665Sep 2, 2025Updated 5 months ago