flwmxd / LuxGIView external linksLinks
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
☆325May 15, 2024Updated last year
Alternatives and similar repositories for LuxGI
Users that are interested in LuxGI are comparing it to the libraries listed below
Sorting:
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆571Nov 26, 2025Updated 2 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆114Sep 8, 2024Updated last year
- ☆47Mar 20, 2023Updated 2 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Feb 22, 2023Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆206May 21, 2023Updated 2 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆109Apr 23, 2023Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Mar 3, 2021Updated 4 years ago
- Rendergraph-based graphics engine☆535Updated this week
- RTX Global Illumination (RTXGI)☆813Feb 5, 2024Updated 2 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆650Jan 31, 2025Updated last year
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆965Aug 7, 2025Updated 6 months ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆76Jun 6, 2024Updated last year
- Precomputed Radiance Transfer in OpenGL☆34Sep 4, 2021Updated 4 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆738Oct 19, 2025Updated 3 months ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆91Jun 9, 2023Updated 2 years ago
- ☆229Feb 27, 2024Updated last year
- My toy engine, mainly for rendering experiment and prototyping.☆314Jan 13, 2026Updated last month
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Mar 24, 2023Updated 2 years ago
- my dx12 playground☆587Feb 1, 2023Updated 3 years ago
- 图形学论文实现☆1,537Mar 6, 2022Updated 3 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Oct 7, 2021Updated 4 years ago
- 为高性能而生的游戏运行时与工具箱☆921Oct 20, 2025Updated 3 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆834Apr 22, 2024Updated last year
- Turbo is rendering engine base Vulkan☆121Jan 30, 2026Updated 2 weeks ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆675Nov 8, 2025Updated 3 months ago
- Graphic Engine & Game Engine lists☆2,226Dec 31, 2025Updated last month
- A rendergraph-based graphical framework for Vulkan☆793Jun 22, 2025Updated 7 months ago
- Graphics Research for Unity Scriptable Render Pipeline.☆269Aug 27, 2025Updated 5 months ago
- Personal hobby project to experiment with various rendering techniques.☆757Aug 5, 2025Updated 6 months ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆99Updated this week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆470Jan 24, 2026Updated 2 weeks ago
- Real-time path tracing library and sample☆887Nov 26, 2025Updated 2 months ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,533May 29, 2022Updated 3 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆700Jul 6, 2025Updated 7 months ago
- Realtime GPU path tracer based on OpenCL and OpenGL☆344Nov 22, 2025Updated 2 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,035Feb 9, 2024Updated 2 years ago