现代图形绘制流水线原理与实践,作业框架。
☆353Jul 23, 2023Updated 2 years ago
Alternatives and similar repositories for games106
Users that are interested in games106 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- games106 现代图形绘制流水线原理与实践,作业框架。☆20Mar 22, 2023Updated 3 years ago
- Piccolo (formerly Pilot) – mini game engine for games104☆6,573Sep 30, 2024Updated last year
- High-Performance Rendering Framework on Stream Architectures☆991Mar 18, 2026Updated last week
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆108Apr 23, 2023Updated 2 years ago
- 为高性能而生的游戏运行时与工具箱☆918Oct 20, 2025Updated 5 months ago
- GAMES 106 Homework5: Mesh Reduction☆18Aug 3, 2023Updated 2 years ago
- 《Real-Time Rendering 4th》 (RTR4) 中文翻译☆3,104Mar 13, 2025Updated last year
- C++ examples for the Vulkan graphics API☆11,819Updated this week
- ☆352Oct 20, 2024Updated last year
- cpu path tracer☆11Dec 27, 2022Updated 3 years ago
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆597Updated this week
- 图形学论文实现☆1,540Mar 6, 2022Updated 4 years ago
- ☆28Oct 14, 2021Updated 4 years ago
- ☆228Feb 27, 2024Updated 2 years ago
- App of RTR, PTR and Editor☆798Mar 4, 2022Updated 4 years ago
- ☆93Dec 14, 2023Updated 2 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- An AI-targeted physical simulation platform.☆288Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆579Feb 16, 2026Updated last month
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated last year
- 用C++和DirectX 11实现的GAMES202作业☆67Oct 7, 2021Updated 4 years ago
- A Neural Volumetric Renderer☆254Jan 20, 2025Updated last year
- (已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。☆72Jul 22, 2022Updated 3 years ago
- Real-Time Rendering Framework☆3,111Jan 7, 2025Updated last year
- My offline renderer for learning.☆144Updated this week
- A simple DirectX-12 tutorial☆90Oct 24, 2022Updated 3 years ago
- 《全局光照技术:从离线到实时渲染》☆1,128Jan 7, 2024Updated 2 years ago
- Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference☆3,797Dec 12, 2022Updated 3 years ago
- A toy 3D game engine using DirectX 12.☆106Nov 1, 2021Updated 4 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆92Apr 6, 2024Updated last year
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,385Mar 31, 2022Updated 3 years ago
- ☆70Jun 10, 2025Updated 9 months ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆333May 15, 2024Updated last year
- One stop solution for all Vulkan samples☆5,176Mar 9, 2026Updated 2 weeks ago
- C++ game engine project, for learning, practice and experiment.☆644Jun 29, 2025Updated 8 months ago
- Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL☆303Apr 12, 2022Updated 3 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,988Oct 12, 2019Updated 6 years ago
- pbrt 中文整合翻译 基于物理 的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,308Dec 27, 2025Updated 2 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,543Dec 8, 2025Updated 3 months ago