A dynamic, loose octree implementation for Unity written in C#
☆309Dec 7, 2019Updated 6 years ago
Alternatives and similar repositories for UnityOctree
Users that are interested in UnityOctree are comparing it to the libraries listed below
Sorting:
- Unity ECS based octree.☆154Feb 17, 2020Updated 6 years ago
- Mesh simplification for Unity.☆373Aug 13, 2021Updated 4 years ago
- A dynamic, loose octree implementation for Unity written in C#☆1,000Jun 7, 2021Updated 4 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆64Oct 4, 2018Updated 7 years ago
- ☆139Jan 26, 2026Updated last month
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,786Dec 3, 2019Updated 6 years ago
- ☆777Oct 1, 2021Updated 4 years ago
- An Octree Native Collection for Unity DOTS☆194Apr 13, 2021Updated 4 years ago
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,774Mar 6, 2024Updated 2 years ago
- The C# math library used in Unity providing vector types and math functions with a shader like syntax☆1,437Jan 6, 2026Updated 2 months ago
- A compute shader demo for Unite 2018 Tokyo.☆181May 7, 2018Updated 7 years ago
- Post Processing Stack☆3,745Jun 5, 2024Updated last year
- GILES: A Runtime Level Editor for Unity3D☆791Dec 22, 2021Updated 4 years ago
- A flexible and modular Node Editor Framework for creating node based displays and editors in Unity☆2,030Oct 31, 2023Updated 2 years ago
- Plugins for mobile platforms to enable file downloads in background☆775Aug 21, 2023Updated 2 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- Automatic LOD generation + scene optimization☆2,037Feb 29, 2024Updated 2 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆48Jul 18, 2018Updated 7 years ago
- this is a guide to the Unity job system circa 2019☆1,430Aug 7, 2025Updated 7 months ago
- ☆36Jun 28, 2019Updated 6 years ago
- Visual Workflow Automation Tool for Unity.☆1,156Jun 3, 2021Updated 4 years ago
- ☆972Mar 30, 2024Updated last year
- ☆1,054Jul 21, 2019Updated 6 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Dec 25, 2020Updated 5 years ago
- A demo implementation of Unity Entity Component System with NavMesh☆485Sep 2, 2018Updated 7 years ago
- Example project for Unity 2020.1 Mesh API improvements☆763Mar 8, 2023Updated 3 years ago
- A demo made with ECS☆115Dec 19, 2018Updated 7 years ago
- Unity project containing examples to use UIElements in the Editor☆442Apr 2, 2020Updated 5 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆229Jan 28, 2022Updated 4 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆816Mar 30, 2021Updated 4 years ago
- simple Vectorfield for Unity3D☆16Jun 14, 2016Updated 9 years ago
- A Quadtree Native Collection for Unity DOTS☆390Aug 16, 2023Updated 2 years ago
- This GitHub package is DEPRECATED. Please get the new Unity Recorder from the Asset Store (https://assetstore.unity.com/packages/essentia…☆536Jul 8, 2020Updated 5 years ago
- This project demonstrates different cases when Unity has to break a batch while rendering.☆381Mar 20, 2017Updated 9 years ago
- High Level API Components for Runtime NavMesh Building☆3,084May 17, 2023Updated 2 years ago
- Powerful .NET library for benchmarking☆10Aug 6, 2020Updated 5 years ago
- Extension for the existing Unity memory profiler project☆284Apr 25, 2018Updated 7 years ago
- Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.☆1,651Oct 7, 2024Updated last year
- A collection of all the small tools we☆182Jun 13, 2018Updated 7 years ago