Mesh simplification for Unity.
☆373Aug 13, 2021Updated 4 years ago
Alternatives and similar repositories for UnityMeshSimplifier
Users that are interested in UnityMeshSimplifier are comparing it to the libraries listed below
Sorting:
- Automatic LOD generation + scene optimization☆2,037Feb 29, 2024Updated 2 years ago
- A dynamic, loose octree implementation for Unity written in C#☆309Dec 7, 2019Updated 6 years ago
- ☆972Mar 30, 2024Updated last year
- Mesh simplification for Unity.☆1,987Jan 7, 2026Updated 2 months ago
- Plugins for mobile platforms to enable file downloads in background☆775Aug 21, 2023Updated 2 years ago
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,774Mar 6, 2024Updated 2 years ago
- A demo made with ECS☆115Dec 19, 2018Updated 7 years ago
- Code samples using the animation C# jobs feature.☆528Dec 22, 2020Updated 5 years ago
- grass culling for unity ,Hi-Z +comput shader☆105Nov 11, 2020Updated 5 years ago
- Companion to the "Getting Started With Burst" talk from Unite 2019☆60Oct 9, 2019Updated 6 years ago
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆218Oct 12, 2020Updated 5 years ago
- ☆64Nov 23, 2018Updated 7 years ago
- This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.☆2,260Oct 23, 2025Updated 4 months ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆229Jan 28, 2022Updated 4 years ago
- A fast, generic, multi-dimensional Binary Search Tree written in C#☆64Oct 4, 2018Updated 7 years ago
- DOTS - Streaming samples☆125Jun 12, 2020Updated 5 years ago
- A collection of all the small tools we☆182Jun 13, 2018Updated 7 years ago
- The C# math library used in Unity providing vector types and math functions with a shader like syntax☆1,437Jan 6, 2026Updated 2 months ago
- Gems of Unity Labs for our user-base.☆729Mar 1, 2023Updated 3 years ago
- Demo Project using the Universal RP from Unity3D☆2,735Dec 5, 2025Updated 3 months ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,786Dec 3, 2019Updated 6 years ago
- ☆777Oct 1, 2021Updated 4 years ago
- GILES: A Runtime Level Editor for Unity3D☆791Dec 22, 2021Updated 4 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆40Feb 4, 2021Updated 5 years ago
- Visualizer for your Playable graphs☆685Nov 28, 2019Updated 6 years ago
- ☆27May 1, 2018Updated 7 years ago
- An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.☆312Jun 6, 2022Updated 3 years ago
- ☆36Jun 28, 2019Updated 6 years ago
- Unity Standard Asset Controllers☆630Oct 23, 2025Updated 4 months ago
- A mesh decimation library for .NET and Unity.☆297Aug 28, 2020Updated 5 years ago
- ☆8,064Updated this week
- Customized High-Quality Rendering Pipeline in Unity3D☆940Dec 9, 2019Updated 6 years ago
- Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.☆1,651Oct 7, 2024Updated last year
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆714Dec 8, 2024Updated last year
- Example project for Unity 2020.1 Mesh API improvements☆763Mar 8, 2023Updated 3 years ago
- Examples for extending the Unity LWRP☆242Jul 21, 2020Updated 5 years ago
- 离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题☆200Dec 6, 2018Updated 7 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆774Aug 5, 2019Updated 6 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆755Oct 1, 2020Updated 5 years ago