Unity-Technologies / UnityMeshSimplifierLinks
Mesh simplification for Unity.
☆372Updated 4 years ago
Alternatives and similar repositories for UnityMeshSimplifier
Users that are interested in UnityMeshSimplifier are comparing it to the libraries listed below
Sorting:
- ☆250Updated 5 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆373Updated last year
- A dynamic, loose octree implementation for Unity written in C#☆309Updated 5 years ago
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆409Updated 3 years ago
- Examples for extending the Unity LWRP☆241Updated 5 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆226Updated 3 years ago
- Code samples using the animation C# jobs feature.☆523Updated 4 years ago
- Shader demo - More than 300 examples☆339Updated last year
- A powerful volumetric light plugin based on post-processing in Unity3D☆467Updated 6 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆598Updated 5 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆375Updated 6 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆329Updated 6 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆206Updated 4 years ago
- Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.☆248Updated 6 years ago
- This project demonstrates different cases when Unity has to break a batch while rendering.☆375Updated 8 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆462Updated 6 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆461Updated 5 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆310Updated 6 years ago
- ☆396Updated 4 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆250Updated 7 years ago
- Adds ability to execute arbitrary code, with int, bool, float, string and enum values, at both runtime and edit time, from Unity timeline…☆278Updated 7 years ago
- Screen Space Boolean Implementation for Unity.☆271Updated 6 years ago
- Unity project containing examples to use UIElements in the Editor☆442Updated 5 years ago
- Squish! A quick exploration of mesh deformation in response to collision☆347Updated 3 years ago
- ☆389Updated 3 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆482Updated last year
- Painting directly in mesh textures in Unity 3d with shaders☆372Updated 5 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- An example of controlling particle system from timeline.☆571Updated 3 years ago
- Example project for Unity 2020.1 Mesh API improvements☆745Updated 2 years ago