Unity-Technologies / UnityMeshSimplifierLinks
Mesh simplification for Unity.
☆372Updated 4 years ago
Alternatives and similar repositories for UnityMeshSimplifier
Users that are interested in UnityMeshSimplifier are comparing it to the libraries listed below
Sorting:
- ☆250Updated 5 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆373Updated last year
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆409Updated 3 years ago
- A dynamic, loose octree implementation for Unity written in C#☆310Updated 5 years ago
- Examples for extending the Unity LWRP☆241Updated 5 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆225Updated 3 years ago
- Code samples using the animation C# jobs feature.☆524Updated 4 years ago
- Shader demo - More than 300 examples☆339Updated 2 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆331Updated 6 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Updated 6 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆468Updated 6 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆250Updated 7 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆309Updated 6 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆482Updated last year
- Unity has archived the TerrainToolSamples repository. For future development, please use the Terrain Tools package.☆218Updated 4 years ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆600Updated 5 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆372Updated 5 years ago
- Math reference for games and more. All visualized in Unity3D.☆275Updated 3 weeks ago
- An example of controlling particle system from timeline.☆570Updated 3 years ago
- ☆389Updated 4 years ago
- Screen Space Boolean Implementation for Unity.☆273Updated 6 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆710Updated 9 months ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆303Updated 4 years ago
- Unity project containing examples to use UIElements in the Editor☆442Updated 5 years ago
- A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack☆161Updated 4 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆275Updated 6 years ago
- ☆175Updated 2 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆463Updated 7 years ago
- Example project for Unity 2020.1 Mesh API improvements☆749Updated 2 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆228Updated 4 years ago