thnewlands / unity-deformablesnow
Repository for online PIGSquad workshop on deformable snow in Unity.
☆203Updated 4 years ago
Alternatives and similar repositories for unity-deformablesnow:
Users that are interested in unity-deformablesnow are comparing it to the libraries listed below
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆216Updated 3 years ago
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- a tiny and flexible surface shader solution for Unity URP☆145Updated 4 years ago
- A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4☆91Updated last week
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆224Updated 3 years ago
- Signed Distance Field Shadow in Unity☆133Updated 6 years ago
- GPU Instancing + Boids + Animation Texture Baker☆149Updated 7 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆111Updated 4 years ago
- A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions☆161Updated 6 years ago
- ☆246Updated 5 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- 🔮 An example of iridescence shader in URP.☆145Updated 4 years ago
- Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Comp…☆248Updated 2 years ago
- Unity animation object with gpu instancing.☆166Updated 6 years ago
- High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.☆127Updated 4 years ago
- Converted Unity shaders from SahderToy to Unity shading language☆145Updated 2 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 7 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆137Updated 4 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆257Updated 3 months ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆180Updated last year
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆293Updated 2 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆372Updated 6 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆241Updated 6 years ago
- ☆175Updated last year
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package☆135Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆247Updated 5 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆358Updated 7 months ago
- A sublime text plugin which aim at boosting happiness when editing Unity Shader, behaved as IDE-like, followed the lastest Unity release.☆96Updated 4 months ago