thnewlands / unity-deformablesnow
Repository for online PIGSquad workshop on deformable snow in Unity.
☆204Updated 4 years ago
Alternatives and similar repositories for unity-deformablesnow:
Users that are interested in unity-deformablesnow are comparing it to the libraries listed below
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆217Updated 3 years ago
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- a tiny and flexible surface shader solution for Unity URP☆145Updated 4 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆226Updated 3 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- 🔮 An example of iridescence shader in URP.☆148Updated 4 years ago
- ☆246Updated 5 years ago
- Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package☆137Updated 5 years ago
- Unity animation object with gpu instancing.☆166Updated 6 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆294Updated 2 years ago
- Converted Unity shaders from SahderToy to Unity shading language☆145Updated 2 years ago
- GPU Instancing + Boids + Animation Texture Baker☆150Updated 7 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4☆92Updated this week
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- ☆127Updated 4 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆111Updated 4 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆182Updated last year
- High performance SpringBone using ECS and JobSystem in Unity.☆373Updated 6 years ago
- High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.☆129Updated 4 years ago
- ☆175Updated last year
- Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 202…☆307Updated last year
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- A demo for displaying fringe shadow in cel shading by unity☆151Updated 3 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆318Updated 6 years ago
- Procedural Virtual Texture with Unity Terrain☆250Updated 6 years ago
- 基于预渲染顶点色的水编辑器☆198Updated 6 years ago
- Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Comp…☆250Updated 3 years ago