TomCrypto / final-projectLinks
Our computer graphics final project for 2014 at Victoria University of Wellington.
☆16Updated 10 years ago
Alternatives and similar repositories for final-project
Users that are interested in final-project are comparing it to the libraries listed below
Sorting:
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- Far-Field Lens Diffraction☆30Updated 12 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- ALTA: A BRDF Analysis Library☆15Updated 3 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago
- dcraw (Camera RAW format processor) from Dave Coffin with updates, additionally maintain exif data for using it with Agisoft PhotoScan☆17Updated 9 years ago
- Antialiasing algorithm☆12Updated 9 years ago
- Project3-CUDA-Path-Tracer☆11Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- Marching cube on the GPU☆10Updated 12 years ago
- Useful statistics about your SPIR-V shader modules!☆12Updated 6 years ago
- ☆11Updated 3 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Simple GLSL compilation checker that uses the display driver☆26Updated 8 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated last year
- Lens flare☆138Updated 6 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 12 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 13 years ago
- ☆15Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago