memononen / SDFLinks
Signed Distance Field Builder for Contour Texturing
☆240Updated 4 years ago
Alternatives and similar repositories for SDF
Users that are interested in SDF are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆238Updated 2 years ago
- A GLSL parser☆268Updated 2 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- ☆369Updated 11 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆340Updated 6 years ago
- Adaptive Screen Space Ambient Occlusion☆249Updated 2 years ago
- ambient occlusion baking tool☆244Updated 6 years ago
- Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.☆152Updated 5 years ago
- A fast texture compressor for various formats☆248Updated 4 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆118Updated 7 years ago
- ☆476Updated 2 years ago
- Intel's Software Occlusion Culling demo with my modifications☆238Updated 12 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 10 years ago
- Header only C++ Tiny glTF loader.☆257Updated 5 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆186Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- ISPC Texture Compressor☆458Updated 8 months ago
- Multiplatform multithreaded context swapping fiber based job system.☆163Updated 8 years ago
- Library of cubic spline utilities☆326Updated last year
- HLSL Parser and GLSL code generator☆234Updated 11 years ago
- C++11 lock-free job queue☆83Updated 9 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 7 years ago
- A state-of-the-art software occlusion culling system☆275Updated 3 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆122Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago