memononen / SDFLinks
Signed Distance Field Builder for Contour Texturing
☆243Updated 4 years ago
Alternatives and similar repositories for SDF
Users that are interested in SDF are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆242Updated 3 years ago
- ambient occlusion baking tool☆249Updated 6 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- An abstract graphics API library☆125Updated 6 years ago
- OpenGL ES 3.0 Deferred Renderer☆145Updated 8 years ago
- A GLSL parser☆278Updated 2 years ago
- Intel's Software Occlusion Culling demo with my modifications☆248Updated 12 years ago
- HLSL Parser and GLSL code generator☆235Updated 11 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- ☆140Updated 9 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆343Updated 7 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- OpenGL sample for NV_command_list☆115Updated 2 years ago
- Point Based Global Illumination☆197Updated 9 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Updated 11 years ago
- A fast texture compressor for various formats☆249Updated 5 years ago
- ☆376Updated 11 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Updated 12 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆135Updated 6 years ago
- Simple printf functionality for GLSL.☆246Updated last year
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- et-engine☆68Updated 4 years ago
- A minimal geometry editing UI based on IMGUI☆115Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆189Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago