wolfpld / etcpakLinks
The fastest ETC compressor on the planet
☆287Updated 3 months ago
Alternatives and similar repositories for etcpak
Users that are interested in etcpak are comparing it to the libraries listed below
Sorting:
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆223Updated 3 years ago
- Betsy GPU compressor☆366Updated 2 years ago
- ISPC Texture Compressor☆461Updated 10 months ago
- State of the art RDO BC1-7 GPU texture encoders☆211Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆298Updated last year
- Small header-only C library to decompress any BC compressed image☆166Updated 8 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆336Updated 10 months ago
- Image library.☆358Updated last week
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆549Updated 3 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆166Updated 2 years ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆163Updated 2 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆292Updated last year
- vulkan abstraction layer that represent frame as a task graph☆423Updated 4 years ago
- Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.☆155Updated 5 years ago
- GPU texture/buffer performance tester☆635Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆644Updated 10 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆237Updated 2 years ago
- Multi-Threaded Job System using Fibers☆177Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Updated 3 years ago
- Clustered shading implementation with bgfx☆460Updated 3 years ago
- Hello World like demo for Vulkan API☆146Updated last year
- Render Pipeline Shaders SDK☆344Updated last year
- A GLSL parser☆272Updated 2 years ago
- A High Quality SIMD BC1 Encoder☆123Updated 2 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆329Updated 5 years ago
- Data Driven Rendering repository☆270Updated 3 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆125Updated 6 years ago
- Signed Distance Field Font Generator and Runtime Utility☆78Updated 4 months ago
- HBAO+☆215Updated 4 years ago