wolfpld / etcpak
The fastest ETC compressor on the planet
☆248Updated last week
Related projects ⓘ
Alternatives and complementary repositories for etcpak
- Betsy GPU compressor☆322Updated 2 years ago
- ISPC Texture Compressor☆442Updated last month
- Small header-only C library to decompress any BC compressed image☆148Updated last week
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆211Updated 2 years ago
- State of the art RDO BC1-7 GPU texture encoders☆180Updated 11 months ago
- vulkan abstraction layer that represent frame as a task graph☆408Updated 3 years ago
- A common standard for tangent space used in baking tools to produce normal maps.☆251Updated 4 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆269Updated 7 months ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆159Updated last year
- Image library.☆332Updated 3 weeks ago
- GPU texture/buffer performance tester☆552Updated 4 years ago
- HBAO+☆196Updated 3 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆157Updated last year
- A single-header library with a simplified interface for Vulkan synchronization☆222Updated last year
- ☆358Updated 10 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆698Updated last week
- Render Pipeline Shaders SDK☆323Updated 6 months ago
- A state-of-the-art software occlusion culling system☆251Updated 3 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆317Updated last month
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆616Updated last month
- Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.☆149Updated 4 years ago
- Provides code for compression of textures for ETC1, ETC2 and EAC textures☆207Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆236Updated last year
- Real-time BC6H compression on GPU☆329Updated last year
- Math library using HLSL syntax with multiplatform SIMD support☆609Updated 3 weeks ago
- Advanced DXTc texture compression and transcoding library☆239Updated 3 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆116Updated 2 years ago
- Data Driven Rendering repository☆250Updated 2 years ago
- Stochastic Screen Space Reflections (SSSR)☆288Updated 2 years ago
- Clustered shading implementation with bgfx☆435Updated 2 years ago