wolfpld / etcpakLinks
The fastest ETC compressor on the planet
☆293Updated 6 months ago
Alternatives and similar repositories for etcpak
Users that are interested in etcpak are comparing it to the libraries listed below
Sorting:
- Betsy GPU compressor☆372Updated 2 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆230Updated 3 years ago
- ISPC Texture Compressor☆465Updated last year
- Modified version of Sony's open sourced vector and matrix math library.☆304Updated last year
- State of the art RDO BC1-7 GPU texture encoders☆218Updated last year
- Image library.☆359Updated 2 months ago
- Small header-only C library to decompress any BC compressed image☆169Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆308Updated last year
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆552Updated 4 years ago
- Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1…☆167Updated 2 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆176Updated 2 years ago
- vulkan abstraction layer that represent frame as a task graph☆427Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- A state-of-the-art software occlusion culling system☆293Updated 4 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆345Updated last year
- Clustered shading implementation with bgfx☆458Updated 3 years ago
- Render Pipeline Shaders SDK☆351Updated last year
- Data Driven Rendering repository☆277Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆655Updated last month
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆328Updated 5 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- Signed Distance Field Font Generator and Runtime Utility☆83Updated 7 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆407Updated 2 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆127Updated 6 years ago
- A minimalist and easy to use graphics API.☆520Updated last week
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆187Updated 6 years ago
- Renderer agnostic frame graph library☆223Updated last year
- High-level rendering components☆362Updated 2 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12