Next Generation Renderer for Cross Platform Engine Development
☆144Mar 19, 2026Updated this week
Alternatives and similar repositories for kaleido3d
Users that are interested in kaleido3d are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A procedurally generated city rendered with D3D12 and Vulkan☆13Feb 4, 2020Updated 6 years ago
- Data driven game engine.☆168May 14, 2020Updated 5 years ago
- Experimental High Level Framework for Vulkan☆329Jan 21, 2019Updated 7 years ago
- ☆58Jul 29, 2019Updated 6 years ago
- Game Engine☆129Feb 19, 2019Updated 7 years ago
- Unified renderer implementation ("Un r imp")☆235Apr 22, 2024Updated last year
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 8 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆243Apr 10, 2020Updated 5 years ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,045Apr 21, 2023Updated 2 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Jun 29, 2019Updated 6 years ago
- Cool graphics renderer☆12Jul 5, 2017Updated 8 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆499Oct 20, 2018Updated 7 years ago
- HLSL parser for .NET☆15Apr 7, 2015Updated 10 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- Drop-in replacement for Vulkan shared library, for older hardware compatibility☆386Mar 2, 2026Updated 3 weeks ago
- A simple to use, cross platform Vulkan 3D engine.☆19Nov 3, 2017Updated 8 years ago
- ☆478Oct 13, 2022Updated 3 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆249May 29, 2018Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Jul 17, 2020Updated 5 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆570Apr 17, 2019Updated 6 years ago
- My hobby project of learning graphics programming☆127Apr 19, 2023Updated 2 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 6 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆591Nov 18, 2020Updated 5 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- Nebula Trifid☆71Nov 19, 2023Updated 2 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- 炫舞梦工厂Windows直播软件☆10Mar 30, 2016Updated 9 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Makma is a deferred Vulkan renderer written in C++.☆82May 10, 2021Updated 4 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Apr 29, 2018Updated 7 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- Modern C++14 library for the development of real-time graphical applications☆1,763Mar 10, 2020Updated 6 years ago
- A task scheduling framework designed for the needs of game developers.☆458Jan 3, 2023Updated 3 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆277Nov 15, 2016Updated 9 years ago
- A GPU particle demo with fluid motion simulated through curl noise.☆15Jun 21, 2012Updated 13 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆696Apr 2, 2017Updated 8 years ago
- Yet Another Vulkan Engine☆497Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆985May 25, 2025Updated 9 months ago