DsoTsin / kaleido3dLinks
Next Generation Renderer for Cross Platform Engine Development
☆144Updated 3 years ago
Alternatives and similar repositories for kaleido3d
Users that are interested in kaleido3d are comparing it to the libraries listed below
Sorting:
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- My hobby project of learning graphics programming☆126Updated 2 years ago
- HLSL Parser and GLSL code generator☆236Updated 11 years ago
- This is the software repository for the book GPU Pro 6.☆231Updated 10 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆362Updated 6 years ago
- A simple but modern graphic engine☆86Updated 7 years ago
- An abstract graphics API library☆125Updated 6 years ago
- AMD Forward+ sample based on DirectX 11☆144Updated 9 years ago
- nvpro-pipeline is a research rendering pipeline☆212Updated 4 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Adaptive Screen Space Ambient Occlusion☆253Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- Source code repository for the Book GPU Pro 7☆283Updated 9 years ago
- Game Engine☆129Updated 6 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 7 years ago
- Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.☆167Updated 7 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆282Updated 5 years ago
- LibVT is a library implementing "virtual texturing".☆122Updated 10 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆188Updated 6 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- A fast texture compressor for various formats☆249Updated 4 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆249Updated 5 years ago
- DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering☆86Updated 2 years ago
- Simple vulkan rendering example.☆211Updated 10 months ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆58Updated 11 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆118Updated 2 years ago