DsoTsin / kaleido3d
Next Generation Renderer for Cross Platform Engine Development
☆144Updated 2 years ago
Alternatives and similar repositories for kaleido3d:
Users that are interested in kaleido3d are comparing it to the libraries listed below
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- AMD Forward+ sample based on DirectX 11☆139Updated 8 years ago
- HLSL Parser and GLSL code generator☆234Updated 11 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- An abstract graphics API library☆122Updated 6 years ago
- OpenGL 4 Graphics Engine☆141Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- My hobby project of learning graphics programming☆126Updated 2 years ago
- nvpro-pipeline is a research rendering pipeline☆210Updated 3 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆184Updated 5 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- Game Engine☆129Updated 6 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆108Updated last year
- A simple but modern graphic engine☆86Updated 6 years ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- A fast texture compressor for various formats☆248Updated 4 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 3 months ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆244Updated 6 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 10 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- AMD Triangle Order Optimization Tool.☆222Updated 5 years ago