DsoTsin / kaleido3d
Next Generation Renderer for Cross Platform Engine Development
☆144Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for kaleido3d
- OpenGL ES 3.0 Deferred Renderer☆142Updated 7 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆351Updated 5 years ago
- Adaptive Screen Space Ambient Occlusion☆246Updated last year
- A simple but modern graphic engine☆86Updated 6 years ago
- AMD Forward+ sample based on DirectX 11☆132Updated 8 years ago
- A Vulkan implementation of real-time PBR renderer☆392Updated 7 years ago
- An abstract graphics API library☆121Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- nvpro-pipeline is a research rendering pipeline☆207Updated 3 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆96Updated 7 years ago
- HLSL Parser and GLSL code generator☆232Updated 10 years ago
- ☆467Updated 5 years ago
- OpenGL 4 Graphics Engine☆141Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆236Updated last year
- My hobby project of learning graphics programming☆126Updated last year
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆164Updated last month
- Game Engine☆126Updated 5 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆183Updated 5 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆107Updated last year
- Source code repository for the Book GPU Pro 7☆280Updated 8 years ago
- AMD Triangle Order Optimization Tool.☆224Updated 4 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆113Updated last year
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆280Updated 4 years ago
- [UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.☆241Updated 6 years ago
- Outdoor Light Scattering Sample☆239Updated 7 years ago