g-truc / sdkLinks
☆44Updated 11 years ago
Alternatives and similar repositories for sdk
Users that are interested in sdk are comparing it to the libraries listed below
Sorting:
- A VM running SPIR-V code☆60Updated 9 years ago
- Reimplementation of "fr-059: momentum" particle system☆56Updated 12 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 8 years ago
- A Trip Through The Graphics Pipeline☆65Updated 13 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 5 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆97Updated 9 years ago
- ☆14Updated 9 years ago
- SPMD in C++☆68Updated 5 years ago
- Materials for intro graphics programming workshops, using C++ and OpenGL.☆28Updated 9 years ago
- An implementation of Hello Triangle using the Mantle API on Windows☆93Updated 5 years ago
- Playing with Metal☆47Updated 7 years ago
- Python Build System☆16Updated 4 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- NVIDIA StateViewer, A tool for viewing graphics state traces from OpenGL and DirectX apps and games.☆19Updated 12 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆43Updated 11 months ago
- Python API and tools for manipulating and optimizing SPIR-V☆23Updated 9 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Updated 2 years ago
- Command line tool for offline shader ISA inspection.☆118Updated 2 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- Small code to write OpenEXR images☆58Updated 3 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆124Updated 8 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago