☆44Dec 21, 2014Updated 11 years ago
Alternatives and similar repositories for sdk
Users that are interested in sdk are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ACES - Retrospective and Enhancements☆15Feb 9, 2023Updated 3 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Mar 24, 2019Updated 7 years ago
- Linked List Based Implementation☆11May 29, 2020Updated 6 years ago
- Experimental rendering framework written in C/C++ with a shared core (xtcore) and multiple frontends (CLI, Web, WASM runtime).☆32May 25, 2026Updated 3 months ago
- Hexagonal Bokeh Blur☆110Apr 18, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- An RGB to Spectrum Conversion for Reflectances - Smits (1999)☆14Jan 26, 2020Updated 6 years ago
- Excess demo engine☆100Jun 7, 2022Updated 4 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 7 years ago
- Talk on generic parallel scan☆14May 12, 2017Updated 9 years ago
- HBC-00016: Core Critical - 4k intro☆27Aug 6, 2018Updated 8 years ago
- ☆18Apr 18, 2018Updated 8 years ago
- Miscellaneous small code snippets.☆28Sep 24, 2024Updated last year
- Source code released under GPLv3 by EA in Command and Conquer: Remastered☆23Jun 7, 2020Updated 6 years ago
- Project3-CUDA-Path-Tracer☆10Oct 10, 2016Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Unity DOTS-ECS example with IJobForEach (BC and WithEntity) and IBufferElementData.☆13Dec 10, 2019Updated 6 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆23Oct 19, 2020Updated 5 years ago
- Bisects rust-lang/rust by pull request, downloading the built artifacts☆19Dec 1, 2018Updated 7 years ago
- My old notes on learning C++11 and re-teaching myself the core language☆11Feb 4, 2017Updated 9 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆51Nov 9, 2022Updated 3 years ago
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 4 years ago
- Random things from physically based rendering that I try☆13Dec 27, 2020Updated 5 years ago
- Source code from 068A, our 64k demo presented at Syntax 2017☆30Oct 4, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- C++17 GLSL-like vector and matrix math lib☆189Jan 16, 2022Updated 4 years ago
- ctrl-alt-test.fr☆157May 4, 2024Updated 2 years ago
- ☆13Mar 25, 2023Updated 3 years ago
- State Machine based Game language from ~2000, similar to C++, Java and UnrealScript☆11May 15, 2016Updated 10 years ago
- Game Engine☆127Feb 19, 2019Updated 7 years ago
- ☆10Sep 13, 2018Updated 7 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆17Dec 23, 2018Updated 7 years ago
- Emerald☆10Feb 19, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A template repo for custom servers in Last Call BBS.☆12Jul 21, 2022Updated 4 years ago
- Fire effect from Doom with SDL & OpenGL☆12Oct 19, 2020Updated 5 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆27Sep 6, 2014Updated 11 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- Allegiance is a multiplayer online game providing a mix of real-time strategy and player piloted space combat gameplay.☆10Dec 10, 2017Updated 8 years ago
- Coq library of arbitrarily large numbers, providing BigN, BigZ, BigQ that used to be part of the standard library [maintainers=@proux01,@…☆25Mar 31, 2026Updated 5 months ago
- Integrates crashdump reporting with Sentry☆21Nov 15, 2023Updated 2 years ago