dwilliamson / ResourcesLinks
☆28Updated 10 years ago
Alternatives and similar repositories for Resources
Users that are interested in Resources are comparing it to the libraries listed below
Sorting:
- Tone Mapper☆72Updated 3 months ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- ☆49Updated 7 years ago
- ☆83Updated 7 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- ☆51Updated 7 months ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- AVX optimized ray stream tracing☆19Updated 8 years ago
- DFG LUT generator☆53Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- ☆63Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago