Game Engine
☆127Feb 19, 2019Updated 7 years ago
Alternatives and similar repositories for Engine
Users that are interested in Engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Psybrus Engine & Toolchain☆26Nov 1, 2016Updated 9 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Nov 23, 2016Updated 9 years ago
- ☆33May 2, 2022Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Jun 10, 2018Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆596Nov 18, 2020Updated 5 years ago
- Data driven game engine.☆169May 14, 2020Updated 6 years ago
- Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. T…☆422Updated this week
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,045Apr 21, 2023Updated 3 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- vast Engine☆11Oct 2, 2024Updated 2 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆570Apr 17, 2019Updated 7 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆158Apr 29, 2018Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆18Aug 27, 2022Updated 4 years ago
- Small coroutine/"protothread"-with-a-stack header.☆31Nov 17, 2022Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆767May 10, 2024Updated 2 years ago
- ☆88Mar 13, 2017Updated 9 years ago
- GPU Texture Generator☆785Jun 27, 2020Updated 6 years ago
- ☆141Oct 10, 2016Updated 10 years ago
- ☆481Oct 13, 2022Updated 4 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 15 years ago
- Fast mesh simplification via edge collapsing☆133Mar 11, 2017Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated last year
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆696Apr 2, 2017Updated 9 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆413Jan 3, 2023Updated 3 years ago
- Demoscene graphics engine.☆60Jul 29, 2020Updated 6 years ago
- A wrapper for DXC and SPIRV-cross☆106Apr 26, 2026Updated 6 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆705Nov 11, 2024Updated last year
- A tool for toying with shaders☆11Apr 7, 2017Updated 9 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 7 months ago
- Builds atlas texture from a bunch of input images.☆74Mar 26, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 13 years ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 9 years ago
- Implement some RTR and PBR papers☆47Jul 8, 2017Updated 9 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 7 years ago
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆473Oct 16, 2023Updated 3 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 8 years ago