komiga / togoView external linksLinks
A collection of C++ libraries and tools for games and applications.
☆23Nov 7, 2020Updated 5 years ago
Alternatives and similar repositories for togo
Users that are interested in togo are comparing it to the libraries listed below
Sorting:
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 7 months ago
- Midnight Graphics & Recreation Library☆44Jul 28, 2021Updated 4 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Jan 5, 2014Updated 12 years ago
- ☆30Sep 1, 2016Updated 9 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- GPU-accelerated path tracer☆10Oct 2, 2015Updated 10 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago
- A tool for remotely monitoring video game playtests.☆50Apr 26, 2015Updated 10 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Processing code written for teaching purposes, often data and geometry-related☆33Jul 18, 2014Updated 11 years ago
- ☆11Jun 16, 2022Updated 3 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Wavelet based surface reconstruction☆13Mar 12, 2010Updated 15 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- a small 20k win32/opengl intro released at breakpoint 2005☆19May 11, 2012Updated 13 years ago
- Parallel Stable Sort☆15Oct 11, 2015Updated 10 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆16Jan 22, 2026Updated 3 weeks ago
- A simple command-line utility to convert Autodesk FBX files to a custom JSON format.☆13Mar 27, 2013Updated 12 years ago
- ☆29Mar 14, 2014Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Experimentations with distributed tasks for a game engine☆12Jul 20, 2012Updated 13 years ago
- Userland tools for debugging and testing the VC4 kernel driver.☆16Aug 2, 2016Updated 9 years ago
- Useful statistics about your SPIR-V shader modules!☆15Jun 13, 2019Updated 6 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 9 years ago
- Assorted demos for m4vgalib☆41Jun 11, 2023Updated 2 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Jun 18, 2023Updated 2 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 11 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆15Apr 6, 2021Updated 4 years ago