komiga / togoLinks
A collection of C++ libraries and tools for games and applications.
☆23Updated 5 years ago
Alternatives and similar repositories for togo
Users that are interested in togo are comparing it to the libraries listed below
Sorting:
- A simple command-line utility for inspecting texture file header data☆14Updated 9 years ago
- Python Build System☆16Updated 4 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- ☆14Updated 9 years ago
- Antialiasing algorithm☆13Updated 9 years ago
- ☆52Updated last year
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A modern installation framework.☆27Updated 4 years ago
- RichieSam's Adventures in Path Tracing☆21Updated 10 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- ☆22Updated 12 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 10 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 11 years ago
- AVX optimized ray stream tracing☆19Updated 9 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆44Updated last year
- Materials for intro graphics programming workshops, using C++ and OpenGL.☆28Updated 9 years ago
- vectorized high-level math library☆42Updated 6 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- ☆33Updated 3 years ago