Reedbeta / reed-utilLinks
Vector/matrix math and other basic utilities.
☆30Updated 6 years ago
Alternatives and similar repositories for reed-util
Users that are interested in reed-util are comparing it to the libraries listed below
Sorting:
- GLSL shader live-reloading☆69Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- ☆18Updated 9 years ago
- ☆52Updated 11 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- Fast hash table template for array indexes.☆28Updated 8 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- #include <engine>☆40Updated 7 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆43Updated 11 months ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 9 years ago
- Graphics prototyping framework☆37Updated this week
- Debug heap useful for tracking down memory errors.☆25Updated 10 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Python Build System☆16Updated 4 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆93Updated 9 years ago
- rex engine and game☆15Updated 4 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- A LightFileWatcher☆28Updated 4 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- 2D physics engine with SoA/SIMD optimizations☆111Updated 7 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 10 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- Single file library for vertex cache optimisation of triangles.☆67Updated 8 years ago