bmind7 / UnityImageBasedLightingLinks
☆18Updated 7 years ago
Alternatives and similar repositories for UnityImageBasedLighting
Users that are interested in UnityImageBasedLighting are comparing it to the libraries listed below
Sorting:
- ☆16Updated 8 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- ☆24Updated 6 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Height fog implementation for Unity☆19Updated last year
- Minimalist simplex library☆48Updated 3 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- ☆29Updated 8 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ☆18Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆14Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- A simple lens flare effect in Unity's universal render pipeline☆18Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 8 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- ☆21Updated 7 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago